Wednesday, July 1, 2026

Daily Digest 2026-07-01

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3D Scene Graph

3/5 Computer Vision and Pattern Recognition (cs.CV)Robotics (cs.RO) 30 Jun 2026
Hierarchical 3D Scene Graph Construction and Belief-based Planning for Semantic Navigation

Bing Wu, Zuyao Chen, Changwen Chen

Abstract

ArXiv ID: 2606.31071

Authors: Bing Wu, Zuyao Chen, Changwen Chen

Abstract:

Semantic navigation is a fundamental task for embodied agents operating in unseen environments, requiring both semantic understanding and long-term decision-making. Recent foundation models have empowered agents with rich semantic priors for this task. However, without structured global representations, decision-making often falls back on local observations and greedy strategies, resulting in inefficient exploration and myopic behaviors, especially in long-distance navigation. To address these challenges, we propose a zero-shot semantic navigation framework. Our method incrementally maintains an online Hierarchical 3D Scene Graph (HSG) to form a multi-granular semantic topology over objects, zones, and regions, serving as a compact state abstraction for global planning. Building on this memory, we introduce a hierarchical belief-based planning framework that fuses semantic priors with exploration evidence on the HSG, and performs finite-horizon rollouts on an HSG-based simulator to explicitly estimate the long-term expected returns of candidate macro-actions. This enables globally consistent decisions and reduces redundant backtracking. Extensive experiments in high-fidelity simulation environments across multiple tasks and datasets demonstrate that our method outperforms existing state-of-the-art methods, particularly in long-distance scenarios, where our approach improves SR and SPL by an average of 9.4\% and 5.0\%, respectively.

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Embodied AI

3/5 Computer Vision and Pattern Recognition (cs.CV) 30 Jun 2026
One Video, One World: Turning Monocular Video into Physical 4D Scenes

Junhao Chen, Boran Zhang, Mingjin Chen, Henghaofan Zhang, Saining Zhang, Congcong Zhu, Hao Zhao, Ruqi Huang, Zhihao Li, Yufei Wang

Abstract

ArXiv ID: 2606.31388

Authors: Junhao Chen, Boran Zhang, Mingjin Chen, Henghaofan Zhang, Saining Zhang, Congcong Zhu, Hao Zhao, Ruqi Huang, Zhihao Li, Yufei Wang

Abstract:

We introduce \textbf{OVOW}, the first training-free system that reconstructs \emph{instance-level, simulation-ready} 4D mesh scenes from a single monocular video. Recent 4D reconstruction achieves impressive rendering quality, but its outputs (\eg, implicit fields, Gaussian primitives, or point clouds) lack the watertight topology, instance separation, and standardized physical interfaces required by physics simulators and embodied AI. OVOW closes this gap with a four-stage pipeline: a vision-language model discovers, labels, and motion-classifies all instances; category-aware reconstruction yields per-instance meshes for rigid objects and topology-consistent mesh sequences for deformable ones; an iterative render-match-optimize procedure recovers metric scale and 6-DoF pose trajectories; and physics-grounded assembly enforces ground contact and inter-object support. Crucially, we model all motion, rigid and non-rigid, through direct vertex deformation without category-specific priors or skeleton rigging, producing watertight mesh scenes ready for downstream physics simulation and editing. We further establish the first benchmark for \emph{structured Video-to-4D} evaluation, with metrics for geometric correctness, instance separation, and physical plausibility beyond visual fidelity; the same pipeline doubles as a scalable engine for \emph{synthesizing} paired video-to-4D simulation data for future 4D world models and embodied AI. Across two synthetic benchmarks (static and 4D), OVOW attains the best overall layout and geometry accuracy and the lowest photometric and semantic error among all baselines, and on monocular video runs one to two orders of magnitude faster than the baselines, while downstream physics simulation confirms its physical stability.

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3/5 Computer Vision and Pattern Recognition (cs.CV) 30 Jun 2026
CasaMaestro: Multi-View Panoramas for House-Scale 3D Reconstruction

Yuzhou Ji, Xiaotian Yang, Zhipeng Zhang

Abstract

ArXiv ID: 2606.31086

Authors: Yuzhou Ji, Xiaotian Yang, Zhipeng Zhang

Abstract:

The rise of home-deployed embodied AI systems is driving a growing need for fast, metric 3D reconstruction of residential spaces to support navigation, interaction, and long-horizon task execution. However, the commonly used pinhole-camera 3D reconstruction pipelines struggle to model large indoor residences efficiently due to their limited field of view, to which achieving full coverage across multiple rooms often requires thousands of images and incurs drift from long chains of incremental alignment. In this work, we present CasaMaestro (Spanish words meaning ``house'' and ``master''), a feedforward model that can take only twenty to fifty sparse multi-view indoor panoramas as input and directly predicts metric depth along with camera poses, allowing fast point-cloud reconstruction of the entire house with full coverage. CasaMaestro is the first model that supports house-scale reconstruction with multi-view panoramas. Experiments show that CasaMaestro can robustly provide high quality results in both real-world and synthetic scenes, which can serve as a strong foundation for acquiring house-scale 3D indoor assets to be applied in close-loop simulation.

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Human-Computer Interaction

3/5 Signal Processing (eess.SP)Artificial Intelligence (cs.AI) 30 Jun 2026
PGUDA: Pressure-Guided Unsupervised Domain Adaptation with Cross-Modal Knowledge Distillation for sEMG-Based Gesture Recognition

Yurui Liu, Xiao-Cong Zhong, Qisong Wang, Xuefu Wang, Dan Liu, Jinwei Sun

Abstract

ArXiv ID: 2606.31349

Authors: Yurui Liu, Xiao-Cong Zhong, Qisong Wang, Xuefu Wang, Dan Liu, Jinwei Sun

Abstract:

Surface electromyography (sEMG)-based gesture recognition has emerged as a promising technology for natural human-computer interaction. However, its practical deployment remains challenging due to severe performance degradation caused by feature distribution discrepancies across different subjects and recording sessions. Although domain adaptation (DA) techniques are commonly employed to mitigate such discrepancies, conventional methods often struggle to effectively aligning sEMG features, primarily due to their inherent stochasticity and the scarcity of labeled data. To address these limitations, this paper proposes a novel Pressure-Guided Unsupervised Domain Adaptation (PGUDA) framework, which leverages the robustness and stability of pressure signals to introduce a cross-modal knowledge distillation strategy that transfers consistent physical semantics across modalities. Specifically, a teacher network trained on pressure signals guides an sEMG student network on unlabeled target domains, thereby regularizing the representation learning process with transferable and modality-invariant knowledge. Extensive experiments conducted on a self-collected multimodal dataset involving eleven subjects validate the effectiveness of the proposed PGUDA framework. The results demonstrate that our proposed PGUDA achieves leading performance in both cross-subject and cross-session classification tasks, achieving average accuracies of 58.08% and substantially outperforming existing DA approaches. Notably, PGUDA exhibits remarkable label efficiency: it attains classification accuracy comparable to fully supervised benchmarks while requiring only 5% of labeled data for teacher network training. This framework offers a robust and data-efficient solution that can significantly reduce the calibration burden in practical sEMG-based gesture recognition systems.

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3/5 Machine Learning (cs.LG) 28 Jun 2026
Temporal Posed and Spontaneous Gesture Recognition from Electromyography in the Rock-Paper-Scissors Game

Xin Wei, Huakun Liu, Felix Dollack, Monica Perusquia-Hernandez

Abstract

ArXiv ID: 2606.29423

Authors: Xin Wei, Huakun Liu, Felix Dollack, Monica Perusquia-Hernandez

Abstract:

The importance of gesture recognition has been acknowledged in many domains requiring real-time recognition systems. Two requirements for these are fast recognition in multiuser contexts. Therefore, we explored the temporal characteristics of electromyography (EMG) and its accuracy in recognizing gestures in a Rock-Paper-Scissors (RPS) game. Twenty-four participants played RPS in dyads, while a two-channel EMG was recorded from the forearm. We found out that EMG onsets could be detected at least 800 ms before the gesture's visible onset, and that the EMG peaks around 342 ms before the visible onset of the gesture. Furthermore, we evaluated self-gesture recognition in both posed and spontaneous gesture conditions. The mean accuracy for posed gestures reached 63.4%. The model trained on posed gestures achieved 53.6% for spontaneous gestures, with considerable variation across individuals. We also checked whether detecting a player's gesture from the opponent's EMG was possible. The peak mean accuracy was 65%, peaking at 2082 ms after the visual onset of the gesture. This suggests that the opponent's reaction to an observed gesture contains information about the observed gesture due to the dynamics of the interactions while playing. The temporal predictive advantage of EMG signals, where muscle activation precedes observable movement, offers potential benefits for applications requiring rapid intent recognition, such as human-computer interaction and assistive technologies. Future work should focus on refining onset detection and reducing the impact of spontaneous movement variability across conditions to improve recognition performance in dynamic and real-world environments.

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Multi-Agent Systems

3/5 Multiagent Systems (cs.MA) 30 Jun 2026
Holonic Active Distillation for Scalable Multi-Agent Learning in Multi-Sensor Systems

Dani Manjah, Tim Bary, Benoît Macq, Stéphane Galland

Abstract

ArXiv ID: 2606.31578

Authors: Dani Manjah, Tim Bary, Benoît Macq, Stéphane Galland

Abstract:

The rapid expansion of sensor-based networks introduces major challenges in scalability, adaptability, and knowledge transfer, especially in open environments where new subsystems can dynamically join or leave. In this work, we propose a Holonic Active Distillation architecture within a Holonic Multi-Agent System (HMAS) to address these issues. Our approach integrates Clustered Stream-Based Active Distillation (CSBAD), a framework in which specialized student models collect local data, query pseudo-labels from teacher models, and cluster into groups of similar sensors. Results show that the holonic organization balances local specialization with global generalization, while efficiently adapting to sensor departures and re-integrations. We also analyzed trade-offs among incremental model updates, system reorganization, and scalability limits. Our findings highlight the advantages of holonic learning for multi-sensor systems while identifying key challenges related to model drift and long-term adaptation.

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3/5 Multiagent Systems (cs.MA)Software Engineering (cs.SE) 30 Jun 2026
Governance Gaps in Agent Interoperability Protocols: What MCP, A2A, and ACP Cannot Express

Richard Kang, Yudho Diponegoro

Abstract

ArXiv ID: 2606.31498

Authors: Richard Kang, Yudho Diponegoro

Abstract:

Agent interoperability protocols (MCP, A2A, ACP, ANP, and ERC-8004) have rapidly matured to enable identity, capability discovery, tool access, and message exchange between autonomous agents. However, as enterprises deploy heterogeneous agent fleets that must make collective decisions under governance constraints, a question arises: can these protocols support governed agent communities, or only task-oriented coordination? We present a systematic gap analysis applying a six-dimension governance requirements taxonomy (membership, deliberation, voting, dissent preservation, human escalation, and audit/replay) derived from organizational theory, multi-agent systems literature, and enterprise governance standards. We analyze each protocol's specification against this taxonomy, classifying capabilities as Supported, Partial, or Absent. The resulting gap matrix reveals that voting and dissent preservation are universally absent across all five protocols, deliberation is absent or at most partial, and no protocol encodes the full set of primitives required for governed agent communities. We distinguish extensible gaps (addressable through protocol extension mechanisms) from structural gaps (requiring a new architectural layer) and assess time-sensitivity based on observed protocol evolution velocity. The analysis establishes that agent community governance constitutes a missing architectural layer above current interoperability standards, not a missing feature within them.

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Vision-Language Models

3/5 Computer Vision and Pattern Recognition (cs.CV) 30 Jun 2026
InstanceControl: Controllable Complex Image Generation without Instance Labeling

Xiaoyu Liu, Huan Wang, Fan Li, Zhixin Wang, Jiaqi Xu, Ming Liu, Wangmeng Zuo

Abstract

ArXiv ID: 2606.31924

Authors: Xiaoyu Liu, Huan Wang, Fan Li, Zhixin Wang, Jiaqi Xu, Ming Liu, Wangmeng Zuo

Abstract:

Controllable image generation methods, such as ControlNet, have demonstrated a remarkable capacity to introduce visual conditions(e.g., depth maps) to guide image generation. However, these methods often struggle with complex multi-instance scenes, frequently leading to attribute confusion among instances. While recent approaches attempt to mitigate this via manual instance labeling, such requirements are labor-intensive. In this paper, we propose InstanceControl, a novel multi-instance controllable generation method that eliminates the need for instance labeling. We identify the primary bottleneck in existing methods as the inability to accurately associate instance descriptions with their corresponding regions within visual conditions. To address this, we leverage the Vision-Language Model (VLM) to establish instance-level correspondences between text prompts and visual conditions. Specifically, the VLM automatically parses instance descriptions from the text prompts and simultaneously predicts instance masks based on the visual conditions. Furthermore, since the predicted masks may contain noise, we introduce an adaptive mask refinement strategy that dynamically refines these instance masks during the generation process. Extensive experiments demonstrate that our approach outperforms state-of-the-art methods, achieving superior fidelity and precise instance-level control.

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3/5 Computer Vision and Pattern Recognition (cs.CV) 30 Jun 2026
Technical Report of RoboSpatial Challenge at CVPR 2026: Selective Reasoning Activation and Reference-Frame Disambiguation for Embodied Spatial Reasoning

Yuxiang Xie, Qi Lv, Jianming Xing, Zijian Hong, Xiang Deng, Weili Guan, Liqiang Nie

Abstract

ArXiv ID: 2606.31645

Authors: Yuxiang Xie, Qi Lv, Jianming Xing, Zijian Hong, Xiang Deng, Weili Guan, Liqiang Nie

Abstract:

Vision-language models achieve strong general perception but often struggle with the spatial reasoning required for embodied tasks. We present RoboSpatialBrain, our submission to the RoboSpatial Challenge at the Embodied Reasoning in Action Workshop, CVPR 2026, built on RoboBrain2.5-8B-NV. RoboSpatialBrain combines two training-free, inference-time mechanisms: a forced prefix activation strategy paired with a task-specific post-prompt that elicits deliberate reasoning on context and compatibility tasks, and an explicit reference-frame redirection pipeline that resolves camera-centric and object-centric ambiguity for context tasks. We additionally explore fine-tuning RoboBrain2.5 on compatibility data and present a detailed analysis of its interaction with prompting. RoboSpatialBrain achieved first place in the RoboSpatial Challenge, with an overall success rate of 80.9\% on RoboSpatial-Home. Code is available at https://github.com/YuxiangXie2003/RoboSpatialBrain.

3/5 Computer Vision and Pattern Recognition (cs.CV)Artificial Intelligence (cs.AI) 30 Jun 2026
Token-Sparse Medical Multimodal Reasoning via Dual-Stream Reinforcement Learning

Kaitao Chen, Weiqian Zhao, Jiamin Wu, Qihao Zheng, Shangquan Sun, Chunfeng Song, Xiaosong Wang, Mu Zhou, Mianxin Liu

Abstract

ArXiv ID: 2606.31599

Authors: Kaitao Chen, Weiqian Zhao, Jiamin Wu, Qihao Zheng, Shangquan Sun, Chunfeng Song, Xiaosong Wang, Mu Zhou, Mianxin Liu

Abstract:

Vision-language models (VLMs) combining reinforcement learning (RL) ignite remarkable progress in multimodal reasoning, yet still struggle with medical images, which typically exhibit extremely sparse visual evidence to inform clinical decision-making. We recognize that pruning visual tokens outside the grounding region greatly enhances medical reasoning. However, a united RL framework for active visual token pruning (VTP) and medical multimodal reasoning remains unestablished. Here, we propose a dual-stream RL framework, ViToS, to fulfill token pruning and question answering. ViToS trains one policy model with two task branches, where one focuses on grounding while the other conducts token-sparse reasoning after VTP. Furthermore, we solve the coupled policy learning problem by introducing the cross-feedback sequential optimization, avoiding gradient conflict and facilitating convergence of the shared policy model. Evaluated on seven medical benchmarks, our method reduces visual tokens to 77% of the original sequence length while achieving a 108.27% relative performance on Lingshu-7B and 104.16% relative performance on HuatuoGPT-Vision-7B. Overall, ViToS delivers superior performance and inference speedup, establishing an efficient paradigm for medical multimodal reasoning.

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3/5 Computer Vision and Pattern Recognition (cs.CV)Machine Learning (cs.LG) 30 Jun 2026
Localized Conformal Prediction for Image Classification with Vision-Language Models

Clément Fuchs, Tim Bary, Benoît Macq

Abstract

ArXiv ID: 2606.31577

Authors: Clément Fuchs, Tim Bary, Benoît Macq

Abstract:

Conformal predictions have attracted significant attention in the field of uncertainty quantification, mainly because of their strong marginal coverage guarantees. Full conditional guarantee is not an attainable goal, a well known fact in conformal predictions literature. As a result, several approaches have tried to approximate this behavior by adapting the conformal sets of test-time samples according to their similarity to calibration examples. Although the latter has gained traction and shown impressive performances for regression problems, its application to image classification remains under-explored. We conduct an extensive benchmarking on natural image classification tasks with vision-language models (VLMs), using our open source implementation of a recent localized conformal prediction algorithm. We show that straightforward usage of the cosine similarity between test-time and calibration visual features, an intuitive choice for VLMs, is not sufficient to improve over the non-local baselines. In response, we propose a simple non-linear transformation of the cosine similarities, which conserves marginal coverage guarantees and achieves statistically significant mean set sizes reduction. Code is available at https://github.com/cfuchs2023/lcp-vlm/.

3/5 Computer Vision and Pattern Recognition (cs.CV) 30 Jun 2026
MV-GEL: Language-Driven Multi-View Geometric Entity Localization on Meshes

Kartik Bali, Roland Aydin

Abstract

ArXiv ID: 2606.31533

Authors: Kartik Bali, Roland Aydin

Abstract:

Identifying and grounding precise geometric entities, such as edges, planar regions, and curved surfaces within 3D objects, is foundational to computer-aided design (CAD), robotic manipulation, and scientific simulation. Although modern Vision Language Models (VLMs) have advanced referring segmentation (RIS) in the image domain, extending such language-driven localization to structured 3D geometry is substantially harder. The 3D object appearance is highly sensitive to viewpoints; a single perspective may render a target entity clearly observable, while another may suffer from severe occlusion or foreshortening. In this work, we attempt to solve these challenges with MV-GEL (Multi-View Geometric Entity Localization), a framework for localizing fine-grained geometric entities on polygon meshes from natural language queries. Our key insight is that reliable CAD entity (i.e., faces, edges or solids) localization depends on selecting views that make the queried entity maximally interpretable. We introduce GELviews, a prompt-conditioned ranking module that prioritizes viewpoints based on language prompted observability of geometric CAD entities. Selected views are processed by a VLM-based reasoning segmentation backbone, and predicted masks are lifted to the corresponding meshes via geometry-aware ray casting. Our framework is completely CAD agnostic and relies only on 3D meshes. Experiments show up to a 1.7X improvement in face-level IoU and over 4.5X gains in edge-level F1 compared to vanilla baselines, substantially outperforming CLIP-based and random view sampling, particularly for thin and view-sensitive structures.The dataset, code and trained checkpoints are available at https://github.com/kbali1297/MV-GEL.

3/5 Computer Vision and Pattern Recognition (cs.CV) 30 Jun 2026
Think While You Map: Asynchronous Vision-Language Agents for Incremental 3D Scene Graphs

Deniz Bickici, Michael Pabst, Shohei Mori, Dieter Schmalstieg

Abstract

ArXiv ID: 2606.31471

Authors: Deniz Bickici, Michael Pabst, Shohei Mori, Dieter Schmalstieg

Abstract:

Open-vocabulary 3D scene graph methods typically operate in two stages: first reconstruct, then enrich with vision-language models, leaving the graph unqueryable during exploration. We argue that this sequential coupling is unnecessary and propose an asynchronous architecture in which lightweight online mapping runs concurrently with heavyweight semantic refinement. A probabilistic voxel-based backbone maintains stable object identities incrementally, while background VLM agents progressively enrich the graph. This framework resolves duplicate object tracks through semantic loop closure, attaches fine-grained visual attributes and derives spatial relations between objects. A multi-target frame scheduler amortizes VLM cost by selecting a small set of informative frames that jointly cover multiple targets. The resulting scene graph is queryable during exploration and grows in semantic richness over time. Our method matches or outperforms existing open-vocabulary 3D scene graph methods on semantic segmentation (ScanNet, Replica) and surpasses the prior state-of-the-art across three visual grounding benchmarks (Sr3D+, Nr3D, ScanRefer) by 15.3 to 18.8 A@0.25. Project page: https://denizbickici.github.io/thinkgraphs/

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Vision-Language Navigation

3/5 Robotics (cs.RO)Artificial Intelligence (cs.AI)Machine Learning (cs.LG) 29 Jun 2026
Automating the Design of Embodied AgentArchitectures

Jian Zhou, Sihao Lin, Jin Li, Shuai Fu, Gengze Zhou, Qi Wu

Abstract

ArXiv ID: 2606.30111

Authors: Jian Zhou, Sihao Lin, Jin Li, Shuai Fu, Gengze Zhou, Qi Wu

Abstract:

Embodied agents are typically built as hand-designed compositions of perception, memory, planning, and action modules. This modularity exposes a large architectural design space, but current systems still rely on researcher intuition to choose where information is stored, how observations are processed, and how model calls are connected. Agent Architecture Search (AAS) automates such design for text-domain agents, but has not been systematically evaluated on perceptual embodied agents through simulator rollouts. We study this transfer. We introduce AgentCanvas, a typed-graph runtime that hosts embodied executors as editable node-and-wire programs with simulator-aware execution and episode-level logs, and KDLoop, a coding-agent search procedure that cycles through proposal, critique, experiment, and distillation, with triggered reflection after stalls. We evaluate three AAS variants across four embodied executors spanning vision-language navigation, embodied question answering, and language-conditioned manipulation. The resulting 3x4 matrix shows that architecture-level search can produce deployable and directional success-rate gains on embodied tasks, while one apparent high-scoring candidate is rejected as leak-bearing. At the same time, the experiments expose constraints that are muted in text-domain AAS: optimization signals can be masked by rollout noise, search can become trapped in local edit basins, and episode-level credit assignment only partially emerges even when detailed logs are available. These results characterize both the promise and the current limits of automated architecture search for embodied agents.

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