Daily Digest 2026-07-04
Global Trends
Personal Interests
Papers discovered through your interest topics.
Human-Computer Interaction
Abstract
ArXiv ID: 2607.02451
Authors: Thomas Biege, Marius Brockhoff, Jonas Kaspereit, Fabian Ising, Lea GrΓΆber, Sebastian Schinzel
Abstract:
Cybersecurity incident response has emerged as a critical area of interest for both researchers and practitioners. The corpus of literature on cybersecurity incident response is expanding, yet a unified framework for systematically organizing the accumulated knowledge remains absent. The aspects of incident response span multiple domains, including technology, human-computer interaction, organizational theory, and human factors. A comprehensive, integrative perspective on these factors can enable researchers to identify underexplored areas and more effectively target their empirical and theoretical investigations. Our study systematizes the factors that influence organizational preparedness for and response to cybersecurity incidents. Through a systematic review of academic literature (n = 417) and non-scientific publications (n = 40), we derived the "Cybersecurity Incident Response Influencing Factor Taxonomy" (\textit{CIR-IF Taxonomy}). Existing empirical findings were classified within this taxonomy, providing a comprehensive and up-to-date overview of knowledge from the period 1999 to mid-2024. The taxonomy categories were systematically compared with seven established scientific frameworks and with the \textit{NIST Cyber Security Framework} elements referenced in the \textit{NIST Special Publication 800-61r3} incident response profile. The results of this comparison show that the \textit{CIR-IF Taxonomy} delivers a richer, more rigorous, and more systematically organized view of the factors that drive and shape incident response.
Abstract
ArXiv ID: 2607.01588
Authors: Shuqi Liao, Chenfei Zhu, Karthik Ramani, Voicu Popescu
Abstract:
Extended Reality (XR) has become an important interaction paradigm in Human-Computer Interaction (HCI). XR studies are used to investigate interaction, perception, and user behavior in immersive environments, and typically involve experimental tasks, 3D scenes, and interactive logic. However, turning an initial XR study idea into a runnable prototype remains fragmented across study design, scene construction, and interaction implementation. We present OrchestrXR, a multi-agent human-AI workflow for early-stage idea-to-prototype XR study authoring. Rather than treating XR study creation as one-shot generation, OrchestrXR supports a controllable workflow across study design, scene generation, and interaction generation through structured schemas, multi-agent orchestration, and interactive human-agent interfaces, producing a Unity-based prototype from a researcher's idea. A user study with 12 XR researchers suggests that OrchestrXR provides effective support for early-stage XR study authoring with strong intent preservation across stages.
Abstract
ArXiv ID: 2607.00968
Authors: Lawrence Obiuwevwi, Krzysztof J. Rechowicz, Jessica M. Johnson, Vikas Ashok, Sachin Shetty, Sampath Jayarathna
Abstract:
Emotion recognition in natural language is a foundational challenge in affective computing, with critical implications for human-computer interaction, mental health support, and conversational AI. This paper presents a rigorous, unified zero-shot evaluation of three leading commercial large language models: Claude (claude-sonnet-4-6), ChatGPT (GPT-5.4), and Gemini (gemini-2.5-flash). The models were queried through their respective production APIs as of April 2026 on a fine-grained 13-class emotion classification task. Using a stratified 1,000-sentence sample from the boltuix/emotions dataset, which comprises 131,306 sentences across 13 categories, a single uniform prompt with no exemplars was applied identically across all models. Gemini achieves the highest accuracy (39.9%) and macro-F1 score (0.363), followed by GPT-5.4 (38.8%, macro-F1 = 0.291) and Claude (38.0%, macro-F1 = 0.159). All models excel on sarcasm and desire while consistently failing on love, confusion, and shame. McNemar tests reveal no statistically significant pairwise differences (p > 0.10), suggesting convergence at a shared zero-shot ceiling. Claude's markedly lower macro-F1 score exposes a class-imbalance prediction bias. These findings highlight the current limitations of frontier AI systems in zero-shot fine-grained emotion classification.
Abstract
ArXiv ID: 2607.00445
Authors: Zekun Wu, Man Su, Huiyong Li, Tomohiro Nagashima, Anna Maria Feit
Abstract:
Proactive assistance with large language models (LLMs) has received growing attention in the human computer interaction (HCI) community. However, most past work on proactive LLMs' assistance has focused on adult users and task-oriented settings, leaving open how such systems could support children, whose interests and needs are often expressed through gaze and other nonverbal behaviors rather than explicit requests. In this study, we focus on two key challenges of proactive assistance in children's picture exploration: when to provide assistance and what assistance to provide based on children's nonverbal behaviors. To address these challenges, we introduce Ollie, a gaze-informed proactive artificial intelligence (AI) assistant that offers short narrative descriptions based on where a child is looking. Ollie uses children's gaze to estimate their attention, identify their current visual focus, and select a related picture region for the LLM to verbally describe. In a within-subject experiment, we compared gaze-informed assistance with random assistance. Results show that gaze-informed assistance kept children's attention on their current focus for a longer period of time, and guided them more effectively to related picture regions. Children, parents, and a participating kindergarten teacher viewed Ollie positively and consider that it better matched children's interests when compared with the random assistance. This work shows the feasibility of using gaze as an implicit input for proactive AI assistance for children and provides design implications for future child-centered AI systems.
Vision-Language Navigation
Abstract
ArXiv ID: 2607.02417
Authors: Boyang Sun, Jiajie Li, Yung-Hsu Yang, Chenyangguang Zhang, Tim Engelbracht, Sunghwan Hong, Cesar Cadena, Marc Pollefeys, Hermann Blum
Abstract:
Autonomous robots often need to move their camera before they can act: to inspect an object, reveal an occluded region, or obtain a view that responds to a user's intent. While vision-language navigation translates instructions to base motion and vision-language-action policies map instructions to manipulation actions, language-conditioned camera motion remains comparatively underexplored as a first-class action. We formulate language-conditioned camera motion generation: given a current RGB observation and a free-form natural-language intent, predict a relative target camera pose for the next observation. This task is inherently non-trivial: viewpoint changes are driven by latent perceptual intentions, and a valid motion may operate at different semantic granularity, from entering a room to looking around a corner, inspecting a visible object, or revealing an occluded detail. To model this structure, we mine multi-intention camera-motion supervision from egocentric video, pairing plausible intents and observation-gain descriptions with relative SE(3) target poses. We propose LIME, a vision-language camera-motion generator that combines an auto-regressive observation-gain output with a continuous flow-matching pose head. This design lets the model jointly predict what the next view should reveal while representing multi-hypothesis target views. Across experiments and downstream robotic tasks, we show that LIME can learn to actively choose camera poses from passive human video, turning ordinary egocentric recordings into supervision for intent-aware active perception.
Abstract
ArXiv ID: 2607.02222
Authors: Haokun Liu, Zhaoqi Ma, Yicheng Chen, Wentao Zhang, Masaki Kitagawa, Zicen Xiong, Jinjie Li, Moju Zhao
Abstract:
Vision-Language Navigation has increasingly emphasized high-level instruction reasoning, memory, global map construction, and instruction decomposition, while the low-level action representation remains comparatively underexplored. We propose CoFL-S, a low-level vision-language-action framework that predicts a language-conditioned flow field over the robot's local visible sector and generates continuous trajectories by rolling out the predicted field. To train this low-level representation, we convert each VLN-CE episode, originally a whole-episode instruction paired with an action sequence, into frame-level local supervision with aligned sub-instructions and matched action, trajectory, and dense flow-field targets. For evaluation, we introduce a continuous-time Habitat benchmark that isolates low-level action interfaces from instruction decomposition and executes all methods through a shared velocity-command controller, enabling decomposition-independent closed-loop comparison across different planner frequencies rather than fixed discrete forward-and-turn transitions in VLN-CE. Under matched encoders and training settings, CoFL-S consistently outperforms action-token and action-chunk baselines across planner frequencies in the continuous-time Habitat benchmark, and zero-shot real-world closed-loop deployment further shows its advantage over both baselines beyond simulation.
Abstract
ArXiv ID: 2607.01754
Authors: Sung June Kim, Sangpil Kim, Honglak Lee
Abstract:
On-policy exploration is a crucial component for training robust Vision-Language Navigation agents, as it exposes the policy to a broader state distribution. However, such exploration inevitably leads to trajectories that deviate from expert demonstrations, resulting in a semantic mismatch between the executed visual stream and the original language instruction. In this work, we address this challenge by introducing Phi-Nav, a unified on-policy framework that leverages hindsight reasoning to align instructions with the agent's actual exploratory journey. Specifically, Phi-Nav operates through a three-stage dual-supervision cycle: 1) the agent performs oracle-guided on-policy exploration, sampling a trajectory while learning from expert action feedback, 2) a hindsight speaker synthesizes a path-level hindsight instruction grounded in the collected visual observations, and 3) the agent conducts a second imitation pass, treating the synthesized trajectory-instruction pair as an additional expert demonstration. Through this process, Phi-Nav bridges the critical semantic supervision gap inherent in on-policy methods, transforming semantically unlabeled movement into dense training signals. Evaluations on the R2R-CE and RxR-CE benchmarks show that Phi-Nav yields competitive performance while requiring only a fraction of the expert demonstrations used by current baselines. These results underscore the necessity of semantic exploration in VLN, positioning Phi-Nav as an effective solution for training embodied agents with limited data.
Abstract
ArXiv ID: 2607.01043
Authors: Shaoheng Zhang, Zhichen Li, Jie Mei
Abstract:
Memory-based discrete vision-language navigation (VLN) agents must act under partial observability, yet even strong frozen backbones remain vulnerable at test time. Two common failure modes are stale historical evidence at memory readout and inefficient local backtracking during action selection. We present DART-VLN, a training-free test-time control framework for discrete VLN. DART-VLN combines Test-Time Memory Decay, a read-side memory reweighting rule that suppresses stale and redundant evidence without rewriting stored content, with Anti-Loop Regularization, a lightweight next-hop penalty that discourages immediate reversals during action selection. The framework introduces no new learnable parameters and leaves the learned backbone unchanged. Experiments on R2R and REVERIE show a consistent pattern: decay-only provides stable read-side gains, while decay+anti-loop achieves the best overall quality-efficiency trade-off, yielding shorter trajectories, lower runtime, and improved navigation performance in key settings. Behavioral analysis further confirms that anti-loop regularization reduces local backtracking and improves path efficiency under frozen backbones. Overall, the results show that modest test-time control can make memory-based discrete VLN more reliable and efficient without retraining.