Daily Digest 2026-07-03
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Papers discovered through your interest topics.
3D Scene Graph
Abstract
ArXiv ID: 2607.00889
Authors: Seok-Young Kim, Abdelrahman Elskhawy, Taewook Ha, Dooyoung Kim, Eunjae Shin, Benjamin Busam, Woontack Woo
Abstract:
We present DeWorldSG, a novel framework that generates spatio-temporally robust 3D Semantic Scene Graphs from RGB-D sequences. Existing methods often struggle to construct reliable 3D scene graphs due to unstable 3D object representations and missing relations caused by frame-wise inference. DeWorldSG addresses these issues by estimating instance-level geometric 3D Gaussian distributions through depth-guided filtering and representing each object as a probabilistic 3D node rather than a single projected point. To mitigate relational sparsity from frame-wise inference, our framework further aggregates spatiotemporal evidence across object pairs and refines relations using contextual priors derived from a world model (V-JEPA 2). Experiments on the 3DSSG and ReplicaSSG datasets demonstrate state-of-the-art (SoTA) performance in both object and predicate prediction, while producing temporally consistent scene structures. In particular, our method improves triplet recall by 77.4% and predicate recall by 23.2% over prior SoTA approaches, making it suitable for robotic manipulation and AR applications. Our code and models are open-sourced.
Abstract
ArXiv ID: 2607.00529
Authors: Qi Xun Yeo, Seungjun Lee, Yan Li, Gim Hee Lee
Abstract:
Classic 3D scene graph generation approaches fail to work in real-time due to the heavy computational cost of environment mapping and the need to generate intermediate point-cloud representations. To alleviate this issue, a recent work eschews point clouds in favor of a lightweight Gaussian distribution for each object. This approximation drastically speeds up inference and enables real-time 3D scene graph generation. However, the representation has two key weaknesses. \textbf{1)} Each object is approximated by a single 3D Gaussian, which causes a severe loss of 3D geometric detail. \textbf{2)} The discrepancy between this approximation and the true object geometry exacerbates the inaccurate merging of object candidates during online inference. To address these issues, we propose \textbf{NoPA}, which represents each object as a separate non-parametric distribution. This formulation retains 3D geometric information while preserving real-time inference of the parametric Gaussian formulation. To build upon our novel object representation, we propose a tailored merging strategy to recover coherent object instances. Specifically, we leverage maximum mean discrepancy on kernel density estimates to enable robust merging of object candidates during online exploration while minimizing added computational complexity. The key is to maintain a fixed particle set per object. Furthermore, to rectify the relation loss caused by misclassified objects, NoPA propagates relationships between objects with high affinity. Experiments show that NoPA substantially outperforms current methods without sacrificing real-time inference speed.
Abstract
ArXiv ID: 2607.00491
Authors: Leyuan Yu, Xiao Tang, Minghao Liu, Xinyuan Li, Xiaokai Bai, Sheng Zhou, Qunshu Lin, Weihao Xuan, Naoto Yokoya
Abstract:
Benchmarks for vision-language models (VLMs) mostly test observational spatial reasoning: models describe relations already visible in the input. Existing what-if tasks typically vary the observer while keeping the scene fixed. Can VLMs instead predict the consequences of hypothetically moving or rotating an object? We introduce MindEdit-Bench, a benchmark of six spatial reasoning tasks built from three-photo smartphone triplets of newly captured indoor scenes via an automatic in-the-wild 3D scene-graph extraction pipeline. Four tasks probe perception and perspective transformation over observed structure; two new tasks, L4 (spatial editing) and L5 (cross-view visibility editing), probe object-level counterfactual reasoning, where correct answers are absent from all input images. Each question provides 8-24 structured answer choices, enabling answer-letter-level diagnosis of spatial and fallback errors. The benchmark covers 120 private indoor scenes not drawn from public datasets, reducing public-data pretraining-overlap risk. Across 15 VLMs on 1,003 human-verified questions, task-wise mean VLM accuracy is only 8%-31%, versus 81%-97% human majority-vote accuracy. The pooled human--best-VLM gap is 53 pp, with at least 39 pp on every task. The structured answer space further reveals non-uniform failures, including weaker camera-depth-axis inference and fallback behavior on difficult visibility-editing cases.
Abstract
ArXiv ID: 2606.31471
Authors: Deniz Bickici, Michael Pabst, Shohei Mori, Dieter Schmalstieg
Abstract:
Open-vocabulary 3D scene graph methods typically operate in two stages: first reconstruct, then enrich with vision-language models, leaving the graph unqueryable during exploration. We argue that this sequential coupling is unnecessary and propose an asynchronous architecture in which lightweight online mapping runs concurrently with heavyweight semantic refinement. A probabilistic voxel-based backbone maintains stable object identities incrementally, while background VLM agents progressively enrich the graph. This framework resolves duplicate object tracks through semantic loop closure, attaches fine-grained visual attributes and derives spatial relations between objects. A multi-target frame scheduler amortizes VLM cost by selecting a small set of informative frames that jointly cover multiple targets. The resulting scene graph is queryable during exploration and grows in semantic richness over time. Our method matches or outperforms existing open-vocabulary 3D scene graph methods on semantic segmentation (ScanNet, Replica) and surpasses the prior state-of-the-art across three visual grounding benchmarks (Sr3D+, Nr3D, ScanRefer) by 15.3 to 18.8 A@0.25. Project page: https://denizbickici.github.io/thinkgraphs/
Abstract
ArXiv ID: 2606.31071
Authors: Bing Wu, Zuyao Chen, Changwen Chen
Abstract:
Semantic navigation is a fundamental task for embodied agents operating in unseen environments, requiring both semantic understanding and long-term decision-making. Recent foundation models have empowered agents with rich semantic priors for this task. However, without structured global representations, decision-making often falls back on local observations and greedy strategies, resulting in inefficient exploration and myopic behaviors, especially in long-distance navigation. To address these challenges, we propose a zero-shot semantic navigation framework. Our method incrementally maintains an online Hierarchical 3D Scene Graph (HSG) to form a multi-granular semantic topology over objects, zones, and regions, serving as a compact state abstraction for global planning. Building on this memory, we introduce a hierarchical belief-based planning framework that fuses semantic priors with exploration evidence on the HSG, and performs finite-horizon rollouts on an HSG-based simulator to explicitly estimate the long-term expected returns of candidate macro-actions. This enables globally consistent decisions and reduces redundant backtracking. Extensive experiments in high-fidelity simulation environments across multiple tasks and datasets demonstrate that our method outperforms existing state-of-the-art methods, particularly in long-distance scenarios, where our approach improves SR and SPL by an average of 9.4\% and 5.0\%, respectively.
Embodied AI
Abstract
ArXiv ID: 2607.00316
Authors: Ping Zhang, Rui Meng, Xiaodong Xu, Song Gao, Zixuan Huang, Yaheng Wang, Yinqiu Liu, Ruichen Zhang, Yiming Liu, Kaiwen Yu, Yaping Sun, Han Meng, Haonan Tong, Huishi Song, Qianqian Yang, Shuoyao Wang, Lexi Xu, Qinghe Du, Geng Sun, Jiawen Kang, Gang Wu, Yiqing Zhou, Haixia Zhang, Zesong Fei, Aimin Hao, Ming Li
Abstract:
Future engineering infrastructures are evolving into large-scale, open, heterogeneous, and wirelessly interconnected complex systems. These systems present significant challenges in optimizing network resource utilization, managing high-dimensional information spaces, and accommodating diverse business requirements. Intellicise networks, characterized by Intent-driven operation, semantic-native capability, and distributed intelligence, offer a promising paradigm for enabling such intelligent complex systems. We provide a systematic exploration of future intelligent complex systems from the perspective of intellicise networks. Specifically, we propose a cross-domain intelligent communication network architecture based on intellicise networks, grounded in information theory, systems theory, game theory, and cybernetics. The architecture comprises a cross-layer organizational framework, multi-functional planes, and novel information flows. The cross-layer framework defines the vertical evolution from perception and cognition to decision, while the control, user, data, computation, intelligence, and security planes deliver horizontal intellicise capabilities. Moreover, data, knowledge, model, and task flows interconnect the various layers and planes, forming a closed-loop process that derives simplicity from high-level intelligene while concurrently pursuing enhanced. Building on this architecture, we review key enabling technologies, tracing their evolution from semantic extraction to intent understanding, from heterogeneous resource integration to self-configuration and self-optimization, from generative artificial intelligence (AI) to agentic AI, and from embodied AI to symbodied AI. Additionally, we present a case study on intellicise networks for embodied agent communications and discuss representative applications and services for intelligent complex systems.
Abstract
ArXiv ID: 2606.31772
Authors: Claire Sun, Tanya Berger-Wolf, Jenna Kline
Abstract:
Reliable individual re-identification (re-ID) of wildlife is essential for population monitoring, behavioral tracking, and conservation policy evaluation, yet large-scale data collection remains labor-intensive, relying on manual efforts by ecologists or citizen scientists. We propose an autonomous drone navigation system that actively optimizes image capture for downstream re-ID, moving beyond passive aerial sensing. The system combines YOLOv11 object detection with a DINOv2-based pose classifier to guide real-time flight decisions: detecting animals, orienting to expose the lateral flank (the surface of interest for pattern-based re-ID), and approaching until the subject meets a minimum bounding-box threshold. Unlike prior drone systems that optimize for group-level behavioral video, ours targets the specific image-quality requirements of individual-identification models. We demonstrate feasibility through a case study on zebra using footage collected in Kenya, and show the approach generalizes to other species with diagnostic surface patterns, including giraffes, tigers, and elephants. Our work establishes a framework for task-aware embodied AI for ecological data collection, in which downstream re-ID requirements drive real-time perception and control.
Abstract
ArXiv ID: 2606.31388
Authors: Junhao Chen, Boran Zhang, Mingjin Chen, Henghaofan Zhang, Saining Zhang, Congcong Zhu, Hao Zhao, Ruqi Huang, Zhihao Li, Yufei Wang
Abstract:
We introduce \textbf{OVOW}, the first training-free system that reconstructs \emph{instance-level, simulation-ready} 4D mesh scenes from a single monocular video. Recent 4D reconstruction achieves impressive rendering quality, but its outputs (\eg, implicit fields, Gaussian primitives, or point clouds) lack the watertight topology, instance separation, and standardized physical interfaces required by physics simulators and embodied AI. OVOW closes this gap with a four-stage pipeline: a vision-language model discovers, labels, and motion-classifies all instances; category-aware reconstruction yields per-instance meshes for rigid objects and topology-consistent mesh sequences for deformable ones; an iterative render-match-optimize procedure recovers metric scale and 6-DoF pose trajectories; and physics-grounded assembly enforces ground contact and inter-object support. Crucially, we model all motion, rigid and non-rigid, through direct vertex deformation without category-specific priors or skeleton rigging, producing watertight mesh scenes ready for downstream physics simulation and editing. We further establish the first benchmark for \emph{structured Video-to-4D} evaluation, with metrics for geometric correctness, instance separation, and physical plausibility beyond visual fidelity; the same pipeline doubles as a scalable engine for \emph{synthesizing} paired video-to-4D simulation data for future 4D world models and embodied AI. Across two synthetic benchmarks (static and 4D), OVOW attains the best overall layout and geometry accuracy and the lowest photometric and semantic error among all baselines, and on monocular video runs one to two orders of magnitude faster than the baselines, while downstream physics simulation confirms its physical stability.
Abstract
ArXiv ID: 2606.31086
Authors: Yuzhou Ji, Xiaotian Yang, Zhipeng Zhang
Abstract:
The rise of home-deployed embodied AI systems is driving a growing need for fast, metric 3D reconstruction of residential spaces to support navigation, interaction, and long-horizon task execution. However, the commonly used pinhole-camera 3D reconstruction pipelines struggle to model large indoor residences efficiently due to their limited field of view, to which achieving full coverage across multiple rooms often requires thousands of images and incurs drift from long chains of incremental alignment. In this work, we present CasaMaestro (Spanish words meaning ``house'' and ``master''), a feedforward model that can take only twenty to fifty sparse multi-view indoor panoramas as input and directly predicts metric depth along with camera poses, allowing fast point-cloud reconstruction of the entire house with full coverage. CasaMaestro is the first model that supports house-scale reconstruction with multi-view panoramas. Experiments show that CasaMaestro can robustly provide high quality results in both real-world and synthetic scenes, which can serve as a strong foundation for acquiring house-scale 3D indoor assets to be applied in close-loop simulation.
Human-Computer Interaction
Abstract
ArXiv ID: 2607.02451
Authors: Thomas Biege, Marius Brockhoff, Jonas Kaspereit, Fabian Ising, Lea GrΓΆber, Sebastian Schinzel
Abstract:
Cybersecurity incident response has emerged as a critical area of interest for both researchers and practitioners. The corpus of literature on cybersecurity incident response is expanding, yet a unified framework for systematically organizing the accumulated knowledge remains absent. The aspects of incident response span multiple domains, including technology, human-computer interaction, organizational theory, and human factors. A comprehensive, integrative perspective on these factors can enable researchers to identify underexplored areas and more effectively target their empirical and theoretical investigations. Our study systematizes the factors that influence organizational preparedness for and response to cybersecurity incidents. Through a systematic review of academic literature (n = 417) and non-scientific publications (n = 40), we derived the "Cybersecurity Incident Response Influencing Factor Taxonomy" (\textit{CIR-IF Taxonomy}). Existing empirical findings were classified within this taxonomy, providing a comprehensive and up-to-date overview of knowledge from the period 1999 to mid-2024. The taxonomy categories were systematically compared with seven established scientific frameworks and with the \textit{NIST Cyber Security Framework} elements referenced in the \textit{NIST Special Publication 800-61r3} incident response profile. The results of this comparison show that the \textit{CIR-IF Taxonomy} delivers a richer, more rigorous, and more systematically organized view of the factors that drive and shape incident response.
Abstract
ArXiv ID: 2607.00968
Authors: Lawrence Obiuwevwi, Krzysztof J. Rechowicz, Jessica M. Johnson, Vikas Ashok, Sachin Shetty, Sampath Jayarathna
Abstract:
Emotion recognition in natural language is a foundational challenge in affective computing, with critical implications for human-computer interaction, mental health support, and conversational AI. This paper presents a rigorous, unified zero-shot evaluation of three leading commercial large language models: Claude (claude-sonnet-4-6), ChatGPT (GPT-5.4), and Gemini (gemini-2.5-flash). The models were queried through their respective production APIs as of April 2026 on a fine-grained 13-class emotion classification task. Using a stratified 1,000-sentence sample from the boltuix/emotions dataset, which comprises 131,306 sentences across 13 categories, a single uniform prompt with no exemplars was applied identically across all models. Gemini achieves the highest accuracy (39.9%) and macro-F1 score (0.363), followed by GPT-5.4 (38.8%, macro-F1 = 0.291) and Claude (38.0%, macro-F1 = 0.159). All models excel on sarcasm and desire while consistently failing on love, confusion, and shame. McNemar tests reveal no statistically significant pairwise differences (p > 0.10), suggesting convergence at a shared zero-shot ceiling. Claude's markedly lower macro-F1 score exposes a class-imbalance prediction bias. These findings highlight the current limitations of frontier AI systems in zero-shot fine-grained emotion classification.
Abstract
ArXiv ID: 2607.00445
Authors: Zekun Wu, Man Su, Huiyong Li, Tomohiro Nagashima, Anna Maria Feit
Abstract:
Proactive assistance with large language models (LLMs) has received growing attention in the human computer interaction (HCI) community. However, most past work on proactive LLMs' assistance has focused on adult users and task-oriented settings, leaving open how such systems could support children, whose interests and needs are often expressed through gaze and other nonverbal behaviors rather than explicit requests. In this study, we focus on two key challenges of proactive assistance in children's picture exploration: when to provide assistance and what assistance to provide based on children's nonverbal behaviors. To address these challenges, we introduce Ollie, a gaze-informed proactive artificial intelligence (AI) assistant that offers short narrative descriptions based on where a child is looking. Ollie uses children's gaze to estimate their attention, identify their current visual focus, and select a related picture region for the LLM to verbally describe. In a within-subject experiment, we compared gaze-informed assistance with random assistance. Results show that gaze-informed assistance kept children's attention on their current focus for a longer period of time, and guided them more effectively to related picture regions. Children, parents, and a participating kindergarten teacher viewed Ollie positively and consider that it better matched children's interests when compared with the random assistance. This work shows the feasibility of using gaze as an implicit input for proactive AI assistance for children and provides design implications for future child-centered AI systems.
Abstract
ArXiv ID: 2606.31349
Authors: Yurui Liu, Xiao-Cong Zhong, Qisong Wang, Xuefu Wang, Dan Liu, Jinwei Sun
Abstract:
Surface electromyography (sEMG)-based gesture recognition has emerged as a promising technology for natural human-computer interaction. However, its practical deployment remains challenging due to severe performance degradation caused by feature distribution discrepancies across different subjects and recording sessions. Although domain adaptation (DA) techniques are commonly employed to mitigate such discrepancies, conventional methods often struggle to effectively aligning sEMG features, primarily due to their inherent stochasticity and the scarcity of labeled data. To address these limitations, this paper proposes a novel Pressure-Guided Unsupervised Domain Adaptation (PGUDA) framework, which leverages the robustness and stability of pressure signals to introduce a cross-modal knowledge distillation strategy that transfers consistent physical semantics across modalities. Specifically, a teacher network trained on pressure signals guides an sEMG student network on unlabeled target domains, thereby regularizing the representation learning process with transferable and modality-invariant knowledge. Extensive experiments conducted on a self-collected multimodal dataset involving eleven subjects validate the effectiveness of the proposed PGUDA framework. The results demonstrate that our proposed PGUDA achieves leading performance in both cross-subject and cross-session classification tasks, achieving average accuracies of 58.08% and substantially outperforming existing DA approaches. Notably, PGUDA exhibits remarkable label efficiency: it attains classification accuracy comparable to fully supervised benchmarks while requiring only 5% of labeled data for teacher network training. This framework offers a robust and data-efficient solution that can significantly reduce the calibration burden in practical sEMG-based gesture recognition systems.
Multi-Agent Systems
Abstract
ArXiv ID: 2607.02448
Authors: Emmanuel George, Christopher Keefe, Peter Pak, Amir Barati Farimani
Abstract:
Parts manufactured with Fused Deposition Modeling (FDM) often require Design for Additive Manufacturing (DFAM) modifications to ensure printability, structural integrity, and reduced post-processing. Current slicers identify defects such as steep overhangs but are unable to modify the underlying geometry. This work presents AgentsCAD, a multi-agent system that bridges raw boundary-representation (B-Rep) geometry and Large Language Model (LLM) reasoning to automate targeted DFM. The workflow begins by parsing a STEP file. The agentic system detects overhangs above a 45Β°threshold, constructs a face-adjacency topology graph, and optionally injects semantic feature labels from a GraphSAGE model trained on MFCAD++ (59,665 parts), before dispatching a Claude Sonnet design-reasoning agent that recommends reorientations, fillets, chamfers, and similar modifications. A GPT-4o vision-language verifier inspects rendered views to confirm geometric integrity. Outputs include a modified STEP file and a human-readable report. A test case on a birdhouse model demonstrates that the system correctly diagnoses overhangs, selects appropriate defect mitigation strategies, and proposes physically valid corrections, partially solving the geometry-to-language translation problem central to LLM-driven CAD modification.
Abstract
ArXiv ID: 2607.02388
Authors: Casey Maikalani Crane
Abstract:
This dissertation provides the first systematic study of symmetric consensus-breaking bifurcation to periodic multiconsensus in multi-agent systems. It analyzes this for three classes of multi-agent systems based on three different types of memory, whose closed-loop dynamics equations form delay differential equations of retarded type, neutral type, and pseudoneutral type - a subclassification of retarded type equations introduced in this dissertation which bridges retarded and neutral type delay equations. Equivariant twisted degree is used to analyze the symmetric global Hopf bifurcation problem in these systems, i.e. bifurcation from a stable consensus to periodic multiconsensus. This shows how the effects of memory allow self-organizing agents to move beyond mere stationary consensus. Theoretical results for the global Hopf bifurcation and symmetric classification of periodic multiconsensus solutions across all three systems are provided, and numerical results are conducted to both validate and enhance the theoretical predictions by providing stability information on the branches which is not obtainable by the degree alone. These principles are demonstrated in three real-world applications: one involving the control of formations of UAVs, allowing them to maintain their overall spatial relationships while dancing in complex selectable oscillations; and two more in networked asset markets featuring different traders with different memory-based strategies, showing how similar mechanisms can be responsible for economic cycles of bubbles and crashes. Finally, we also numerically investigate resonant double Hopf bifurcations in the neutral delay system, showing strong evidence of a breakdown to chaos via the Ruelle-Takens-Newhouse scenario and the existence of riddled basins.
Abstract
ArXiv ID: 2607.02192
Authors: Zhanglin Shangguan, Wei Xiao, Bo Yang, Xinping Guan
Abstract:
This paper studies safe optimal output agreement for nonlinear multi-agent systems with output safety constraints. Existing safe feedback optimization methods often implement gradient-flow dynamics directly through the plant input, which may require high-order control barrier functions (HOCBFs). The resulting derivative-chain design is tuning-sensitive and can introduce additional equilibrium conditions that alter the steady-state optimal solution. We propose a reference-governed two-layer architecture that separates lower-layer output regulation from upper-layer distributed optimization. The upper layer filters the reference gradient flow through first-order control barrier function constraints, which are easier to tune and preserve the steady-state optimality structure of the original agreement problem. The lower layer uses an internal-model-based output regulator with a reference-dependent Lyapunov function, from which dynamic safety margins (DSMs) are constructed to certify transient output safety. We prove forward invariance, optimal-solution preservation under DSM-compatibility conditions, and convergence via a Lyapunov small-gain argument. Simulations validate safe convergence, show advantages over HOCBF-based feedback optimization, and demonstrate adaptive tangential objective shaping for escaping spurious equilibria induced by nonconvex obstacles.
Abstract
ArXiv ID: 2607.01822
Authors: Bill Roungas, Sebastiaan Meijer
Abstract:
We present a multi-agent system for studying the allocation of discrete, congested resources among heterogeneous strategic agents, motivated by the problem of railway slot allocation under deregulation. Multiple operator-agents, differing in size and capacity, interact through a shared auction mechanism over repeated rounds under time-constrained decision-making. The mechanism combines a congestion-based base price that increases with aggregate demand with an asymmetric corrective adjustment that penalises the agent requesting the most slots and rewards the agent requesting the fewest, and is designed to mitigate strategic dominance by large agents while preserving transparency and congestion sensitivity. We formulate the interaction as a repeated game with incomplete information and implement the system as a real-time, web-based multi-agent environment in which human participants control individual agents and observe live marginal-cost and competitor feedback. We report exploratory observations from two structured sessions with domain experts acting as operator-agents. The congestion mechanism responds to aggregate demand as designed and the corrective incentives are actively triggered, but agents representing large operators persist with high-request strategies despite the penalty, suggesting that corrective pricing is necessary but not sufficient to neutralise strategic dominance in this multi-agent setting. A post-session debrief indicates that participants' decisions were driven by the assumed agent role rather than personal disposition, and provides qualitative support for strategic motives, such as preserving market presence and raising rivals' costs, operating alongside short-term profit maximisation. We discuss implications for multi-agent mechanism design under asymmetric budgets and outline directions for analytical validation and larger-scale multi-agent experiments.
Abstract
ArXiv ID: 2607.01462
Authors: Pranay KC, Amin Taghieh, Maria Angel Palacios, Mohammadali Rashidioun, Petras Swissler, SangWoo Park
Abstract:
Networked battery systems arise in industrial automation, distributed energy applications, and multi-agent systems, where terminals consume energy locally and recharge only when connected to a source. Resource constraints often limit the number of simultaneous connections, requiring networks to be dynamically reconfigured to maintain system functionality. Managing such networks in dynamic environments is challenging, particularly when low-energy terminals must be prioritized for timely replenishment. This paper presents a battery-aware topology optimization algorithm that extends the GeoSteiner framework with a tailored Mixed-Integer Linear Program (MILP) formulation for Full Steiner Tree (FST) aggregation. The formulation minimizes network length while prioritizing low-battery terminals through a weighted objective subject to a global budget constraint, enabling partial network formation under realistic resource limits. An overlap-correction term is introduced that prevents double-counting when selected trees share terminals. To capture the network reconfiguration cost between time steps, a graph-distance metric penalizes frequent topology changes, resulting in 72.2% reduction compared to a baseline without penalty. Simulations on a 20-terminal network demonstrate battery levels are effectively managed as the lowest battery level improved from 2.7% to 68.6% over 30 iterations while maintaining the topology stability and budget utilization (92%). The framework offers a principled approach to designing energy-aware, adaptive connectivity in power-limited multi-agent systems.
Vision-Language Navigation
Abstract
ArXiv ID: 2607.01043
Authors: Shaoheng Zhang, Zhichen Li, Jie Mei
Abstract:
Memory-based discrete vision-language navigation (VLN) agents must act under partial observability, yet even strong frozen backbones remain vulnerable at test time. Two common failure modes are stale historical evidence at memory readout and inefficient local backtracking during action selection. We present DART-VLN, a training-free test-time control framework for discrete VLN. DART-VLN combines Test-Time Memory Decay, a read-side memory reweighting rule that suppresses stale and redundant evidence without rewriting stored content, with Anti-Loop Regularization, a lightweight next-hop penalty that discourages immediate reversals during action selection. The framework introduces no new learnable parameters and leaves the learned backbone unchanged. Experiments on R2R and REVERIE show a consistent pattern: decay-only provides stable read-side gains, while decay+anti-loop achieves the best overall quality-efficiency trade-off, yielding shorter trajectories, lower runtime, and improved navigation performance in key settings. Behavioral analysis further confirms that anti-loop regularization reduces local backtracking and improves path efficiency under frozen backbones. Overall, the results show that modest test-time control can make memory-based discrete VLN more reliable and efficient without retraining.
Abstract
ArXiv ID: 2606.31654
Authors: Wen Jiang, Hanfang Liang, Li Wang, Kangyao Huang, Wang Xu, Wei Fan, Jinyuan Liu, Shaoyu Liu, Hongwei Duan, Bin Xu, Xiangyang Ji, Huaping Liu
Abstract:
Recent advances in multimodal large models have significantly improved UAV vision-language navigation (UAV-VLN) by enhancing high-level perception and reasoning. However, existing methods mainly focus on predicting discrete actions, local targets, or sparse waypoints, while the continuous transition from navigation intent to executable UAV motion remains weakly modeled. This motion-interface gap limits the continuity, stability, and executability of generated UAV trajectories. To address this gap, we propose DynFly, a dynamic-aware continuous trajectory generation framework that bridges high-level navigation reasoning and executable UAV motion. DynFly bridges high-level navigation intent and continuous UAV motion through a lightweight trajectory generation layer. Specifically, it represents expert trajectories in B-spline control-point space and employs a Spline-DiT generator to learn conditional trajectory generation via flow matching. Furthermore, we introduce UAV-oriented dynamic-aware supervision over position, finite-difference velocity, finite-difference acceleration, heading consistency, and local target alignment, enabling the generated trajectories to better satisfy UAV motion characteristics. And our trajectory generation framework can also be integrated with an existing UAV-VLN framework while preserving its original visual-language reasoning pipeline. Extensive experiments on the OpenUAV UAV-VLN benchmark show that DynFly improves both navigation performance and trajectory quality. On the Test Unseen Full split, DynFly improves the strongest baseline by 4.69 NDTW, 2.40 SDTW, 2.14 SR points and 4.87 OSR points, while reducing NE by 4.51 m.