Tuesday, July 28, 2026

Daily Digest 2026-07-28

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Embodied AI

3/5 Artificial Intelligence (cs.AI) 27 Jul 2026
A Motion-Aware Vector Quantization Framework with Centroid Reuse for Efficient VLA Inference

Zhuoran Song, Haozhe Jiang, Chunyu Qi, Minnan Pei, Gang Li, Xiaoyao Liang, Haibing Guan

Abstract

ArXiv ID: 2607.24148

Authors: Zhuoran Song, Haozhe Jiang, Chunyu Qi, Minnan Pei, Gang Li, Xiaoyao Liang, Haibing Guan

Abstract:

Vision-Language-Action (VLA) models have demonstrated strong potential for embodied AI, yet their high inference latency on GPUs limits real-time deployment. Existing accelerators, such as Dadu-Corki, improve efficiency but treat VLA models as full-precision workloads, leaving substantial redundancy in both memory and computation underexploited. In this paper, we propose VQVLA, an algorithm-hardware co-design framework that accelerates VLA inference by exploiting weight similarity and execution dynamics. We first introduce MotionVQ, a motion-aware vector quantization scheme that dynamically adjusts quantization precision based on the robot's execution state, reducing memory access while preserving task success rate. We then propose a merged-centroid vectorized GEMM paradigm that operates on the codebook-index representation, eliminating redundant multiplications through spatial aggregation and temporal reuse of centroids. To realize these optimizations, we design an accelerator that efficiently supports dynamic precision selection and centroid-reuse computation. Experimental results show that VQVLA achieves 6.5x, 2.8x, 1.9x, 3.3x, and 4.3x speedup over the A100 GPU, Dadu-Corki, LUT-DLA, CodeGEMM, and ShiftAddLLM, respectively, with negligible accuracy degradation.

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Human-Computer Interaction

3/5 Human-Computer Interaction (cs.HC)Computation and Language (cs.CL)Audio and Speech Processing (eess.AS) 27 Jul 2026
Let Me Look at You: Advanced Facial Expression Modeling for Conversational Speech Synthesis

Yifan Hu, Shuwei He, Rui Liu, Haizhou Li

Abstract

ArXiv ID: 2607.24430

Authors: Yifan Hu, Shuwei He, Rui Liu, Haizhou Li

Abstract:

Conversational Speech Synthesis is a fundamental component of human-computer interaction, aiming to generate contextually appropriate, expressive, and empathetic speech. However, facial expressions encode subtle and rich affective cues that are crucial for empathetic speech interaction, whereas existing approaches often overlook this important modality. In addition, the lack of large-scale natural conversational datasets with both speech and visual modalities also limits the development of visual affect understanding in conversational settings.To address these limitations, we propose FacialTalker, a facial-expression-aware CSS framework built upon a large language model backbone. To efficiently encode facial expressions, we propose AUTokenizer, a single-codebook visual tokenizer that discretizes each frame-level facial expression into a compact token, trained with supervision from combinations of facial Action Units. We further introduce a dual direct preference optimization (DualDPO) strategy, which extends the DPO by jointly imposing preference constraints on both visual and speech token sequences, to enhance the model's understanding of facial expressions and speech semantics in multimodal conversational contexts. Moreover, we construct VSDD-1K, a large-scale multimodal dialogue dataset collected through a fully automated pipeline from real-world Internet conversations, comprising over 1,033 hours of synchronized speaker videos and speech, with more than 85\% of frames containing valid faces. Extensive objective and subjective experiments demonstrate that FacialTalker consistently outperforms strong baselines in facial-expression perception and speech synthesis quality, generating speech that is more natural, expressive, and better aligned with the conversational context. The results also validate the effectiveness of our training strategy and dataset construction pipeline.

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3/5 Human-Computer Interaction (cs.HC)cs.SD 25 Jul 2026
Explainable AI through the Lens of Material Agency: Enabling Musical Interface Design with Neural Audio Models

Shuoyang Jasper Zheng, Anna Xambó Sedó, Nick Bryan-Kinns

Abstract

ArXiv ID: 2607.23309

Authors: Shuoyang Jasper Zheng, Anna Xambó Sedó, Nick Bryan-Kinns

Abstract:

Recent work in Human-Computer Interaction (HCI) increasingly treats AI models as design materials that have distinctive computational properties to shape design artifacts. Artists learn to work with the model "at play" to explore their emerging properties. The aim of explainability, in this view, is to make visible a crafting and hacking space to enable sustained creative practices with AI. In this chapter, we propose material explainability as a range of activities and artifacts that transform AI models into accessible and inclusive design materials in the workspace of artists, designers, and makers. We present a case study of building a repository of resources to enable artistic explorations of neural audio models in New Interfaces for Musical Expression (NIME) design. Reflecting on our community-building journey and the making of a collection of musical interface designs with a group of artists, we raise three recommendations on enabling the exploration of AI as materials in artistic practices to inspire future XAI design for artists.

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Multi-Agent Systems

3/5 Artificial Intelligence (cs.AI) 27 Jul 2026
From Proprietary to Open-Source: Bridging the Distribution Gap via Multi-Agent Protocol Distillation in Agentic Search

Junlin Liu, Jiangwang Chen, Zixin Song, Shuaiyu Zhou, Chunji Lv, Hank Wu, Kailin Jiang, Jinyang Wu, Bohan Yu, Chenxi Zhou

Abstract

ArXiv ID: 2607.24280

Authors: Junlin Liu, Jiangwang Chen, Zixin Song, Shuaiyu Zhou, Chunji Lv, Hank Wu, Kailin Jiang, Jinyang Wu, Bohan Yu, Chenxi Zhou

Abstract:

Agentic search enables large language models to solve knowledge-intensive tasks by interleaving multi-step reasoning with retrieval, yet optimizing this with outcome-based reinforcement learning (RL) provides only sparse supervision. Knowledge distillation can supply denser guidance, and advanced proprietary models with their strong reasoning capabilities are promising teachers. While distilling from proprietary models can densify this supervisory signal, conventional logit-matching is precluded by hidden logits and mismatched tokenizers, whereas raw natural language trajectory imitation transfers superficial stylistic artifacts rather than core reasoning competence. To address the heterogeneous distillation problem and bridge the distribution gap, we propose Multi-Agent Protocol Distillation (MAPD), a joint distillation and RL framework uses a structured, style-normalized protocol as an intermediate representation. An offline multi-agent system (MAS) decomposes each query, retrieves supporting evidence, repairs failed searches, and converts the resulting exploration trace into a JSON protocol containing the task type, reasoning plan, and extractive grounding facts. During training, the protocol is provided only to a privileged branch of the student policy, whose token distributions furnish a dense distillation signal alongside the sparse RL objective. Extensive evaluations across seven QA benchmarks demonstrate that MAPD consistently outperforms competitive distillation and RL, achieving average success rates of 39.4\% on Qwen3-1.7B and 44.4\% on Qwen3-4B. Crucially, the framework generalizes robustly across diverse proprietary teachers while effectively mitigating the student policy from style drift and verbosity degeneration.

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3/5 Computer Science and Game Theory (cs.GT)Multiagent Systems (cs.MA) 27 Jul 2026
Algorithms for Equilibria in Concurrent Stopping Games

Léonard Brice, Thomas A. Henzinger, K. S. Thejaswini

Abstract

ArXiv ID: 2607.24219

Authors: Léonard Brice, Thomas A. Henzinger, K. S. Thejaswini

Abstract:

Concurrent games are a standard model for multi-agent systems, with Nash equilibrium as their central solution concept. The associated \emph{constrained existence problem}---does a game admit a Nash equilibrium whose expected payoff lies within a prescribed interval for every player?---is undecidable, and remains so even for 10-player \emph{stopping} games, in which a terminal state is reached almost surely under every strategy profile. We give two routes to tractability. We first relax exactness and consider the problem of approximate constrained existence problem, parametrised by $\varepsilon$-NE, which decides whether an \(\varepsilon\)-Nash equilibrium with the prescribed payoffs exists. The algorithm runs in exponential time, and only polynomially in the bit-size of \(\varepsilon\). We complement it with a \PSPACE-hardness lower bound that holds already for turn-based games, and for pure equilibria as well. We then relax the solution concept, turning to \emph{extreme risk-sensitive equilibria} (XRSE), recently introduced for turn-based stochastic games. Here the players are partitioned into optimists and pessimists, who evaluate a strategy profile by the best, respectively the worst, payoff attainable with positive probability, instead of the expected payoff. We prove that the constrained existence problem for XRSE is \NP-complete on concurrent games, as for turn-based games.

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3/5 Artificial Intelligence (cs.AI) 27 Jul 2026
The Cost of Knowing: A Resource-Aware Protocol for Benchmarking Hallucination Beyond Static Leaderboards

Keyu Li, Jin Gao, Dequan Wang

Abstract

ArXiv ID: 2607.24063

Authors: Keyu Li, Jin Gao, Dequan Wang

Abstract:

On standard factuality tasks, frontier models now cluster near the top of the scale. The question is therefore shifting from how factual a system is toward how much compute that factuality costs. Static leaderboards score factuality in isolation and treat compute as free, so they cannot tell a genuinely better system apart from one that simply spends more. Consider a ranking reversal. A brute-force Best-of-4 agent posts the higher raw factuality score (H-Score 0.9169 vs 0.9103) and would top a static leaderboard, but once cost is counted it is the worse system, losing on Q-Score (0.5169 vs 0.5217) at roughly four times the tokens and latency, under a reported cost weight whose sensitivity we sweep. So the system that tops a static leaderboard can be the worse one to deploy. To make this trade-off visible, we introduce MAS-HQ (Multi-Agent System Hallucination Quest), a resource-aware evaluation protocol. It wraps any factuality detector and normalizes for cost, and it pits systems against each other rather than scoring them in isolation. The Q-Score measures factuality minus normalized cost under a competitive match. Across summarization and open-domain QA, single-agent baselines drift into resource-heavy over-optimization, while competition elicits more resource-efficient policies. These gains are small but consistent, and stable across 100 trials. The axis stays discriminative for frontier systems (Gemini-2.5-Pro, and GPT-5 in simulated preview) whose raw factuality scores are already bunched near the ceiling. MAS-HQ provides a reproducible way to measure how much a factual answer costs.

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3/5 Multiagent Systems (cs.MA) 26 Jul 2026
A Comparative Study of MCP and A2A for Inter-Agent Coordination in LLM-Based Systems

Ionut Predoaia, Tuong Manh Vu, Konstantinos Barmpis, Dimitris Kolovos, Antonio García-Domínguez

Abstract

ArXiv ID: 2607.23884

Authors: Ionut Predoaia, Tuong Manh Vu, Konstantinos Barmpis, Dimitris Kolovos, Antonio García-Domínguez

Abstract:

Recent industry practice has seen the rapid emergence of agentic systems composed of heterogeneous, tool- and LLM-mediated agent components, raising practical questions about inter-agent coordination and protocol design. This paper presents an implementation-grounded comparison of the Model Context Protocol (MCP) and the Agent2Agent (A2A) protocol, from a multi-agent systems engineering perspective, using an inter-agent coordination scenario involving LLM-based agents. We evaluate an MCP-based and an A2A-based multi-agent implementation of the same software engineering task against a set of requirements derived from prior literature and discussions with industry partners, including agent discoverability, multi-part messaging, multi-turn conversations, asynchronous communication, observability, interoperability, and access control. The results evidence that MCP can support inter-agent coordination in constrained LLM-based systems through a comparatively lightweight implementation model with lower coordination complexity, although coordination concerns such as conversational state management and task lifecycle handling must be implemented explicitly at the application layer. In contrast, A2A provides richer native support for stateful, multi-turn coordination through protocol-level abstractions for tasks and lifecycle management, but this comes with substantially greater implementation and coordination complexity. Given the narrow scope of the evaluated coordination pattern, these findings are presented as design observations from an empirical experience report rather than general claims of protocol suitability or superiority across broader classes of MAS, highlighting trade-offs and how protocol abstractions shape the distribution of coordination responsibilities in contemporary agentic systems.

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3/5 Artificial Intelligence (cs.AI) 26 Jul 2026
Focus Is All You Need: Adaptive Goal-aware Attention Orchestration for Multi-Agent Graph Systems

Mingzhou Fan, Siyuan Xu, Mingxuan Yuan

Abstract

ArXiv ID: 2607.23678

Authors: Mingzhou Fan, Siyuan Xu, Mingxuan Yuan

Abstract:

Large language models (LLMs) enable autonomous agents for reasoning, planning, and tool use. Recent systems increasingly organize these agents as graphs of specialized, interconnected nodes. Although graph-based orchestration supports flexible decomposition and coordination, it creates a key challenge: \textbf{attention allocation}. As workflows grow, existing approaches often execute graph components uniformly, wasting resources on irrelevant or low-impact tasks. We introduce \textbf{Attention Orchestration}, a paradigm that extends Transformer-style attention from token representations to workflow-level agent coordination. Our framework, \textbf{Adaptive Goal-aware Attention Orchestration (AGAO)}, dynamically estimates agent importance based on user objectives, graph dependencies, and computational constraints. AGAO combines three components: (1) goal-aware attention, measuring semantic relevance between user goals and agent capabilities; (2) topology-aware attention, modeling structural dependencies in agent graphs; and (3) resource-aware attention, allocating budgets and execution priorities across heterogeneous agents. Together, these mechanisms transform static agent graphs into adaptive systems that focus computation on goal-critical reasoning paths. Experiments across diverse multi-agent workloads show that AGAO improves task effectiveness while reducing unnecessary computation, latency, and token consumption compared with existing graph-based execution strategies. Our work establishes \textbf{Attention Engineering} as a direction for scalable, intelligent multi-agent systems. Code: https://github.com/MingzhouFan97/AGAO.

3/5 cs.CY 25 Jul 2026
Constitutional governance for societies of AI agents in the built environment: a research agenda

Ali Ghoroghi

Abstract

ArXiv ID: 2607.23336

Authors: Ali Ghoroghi

Abstract:

The built environment is on the cusp of populating itself with autonomous artificial agents. AI systems that advise, control and coordinate are being deployed across retrofit, operation and mobility faster than their collective behaviour is studied. The dominant framing treats each agent as a tool operating on a passive building, governance reduced to single-agent safety, which is inadequate. A building, a street, or a city is more accurately modelled as a society of negotiating agents: occupants, owners, operators, regulators, and the artificial agents increasingly acting on their behalf. Their interactions are strategic, their information asymmetric, and the outcomes that matter are properties of the whole. The paper proposes a research agenda for constitutional multi-agent governance of the built environment, organised around three problems: mechanism design for retrofit under deep uncertainty, treating public subsidy as a mechanism component; physics-informed verification of agents in building operations; and antifragile coordination for urban infrastructure under shocks. Drawing on three decades of multi-agent systems research, the paper sets out conceptual foundations, works one governance event through in detail, identifies twelve open problems, and outlines what the agenda requires in data, computation, disciplinary integration and governance.

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Vision-Language Models

3/5 Artificial Intelligence (cs.AI)Computer Vision and Pattern Recognition (cs.CV)Databases (cs.DB) 27 Jul 2026
ERUnderstand: Evaluating Vision-Language Models on Structured ER Diagrams

Ali Ansari, Yasmin Mohammadi, Farnoush Nili, Parsa Esmaeilkhani, Longin Jan Latecki, Eduard Dragut

Abstract

ArXiv ID: 2607.24707

Authors: Ali Ansari, Yasmin Mohammadi, Farnoush Nili, Parsa Esmaeilkhani, Longin Jan Latecki, Eduard Dragut

Abstract:

Entity-Relationship Diagrams (ERDs) are central to conceptual database design, yet they are typically available only as rendered images rather than machine-readable schemas, limiting AI-assisted database engineering. We introduce ERUnderstand, the first large-scale benchmark for structured understanding of ER diagrams, comprising 2,960 diagrams collected from curated educational sources, real-world schemas, and synthetically generated examples spanning diverse domains, notations, complexity levels, and Extended Entity-Relationship (EER) constructs. Each diagram is paired with a standardized machine-readable representation for fine-grained evaluation of schema elements. Evaluating state-of-the-art Vision-Language Models (VLMs), we find that while common ERD elements are recovered reliably (F1 > 0.74), performance drops sharply on weak entities (as low as 0.28 F1), multivalued attributes (0.14 F1), and N-ary relationships (0.07 F1). Reasoning-augmented models improve overall performance by 15-25% but remain sensitive to linguistic priors and increasing diagram complexity. ERUnderstand provides a standardized benchmark for evaluating multimodal understanding of conceptual database schemas. The benchmark, dataset, evaluation toolkit, and generation code are publicly available at https://github.com/salinaria/ERUnderstand.

3/5 Information Retrieval (cs.IR)Computer Vision and Pattern Recognition (cs.CV) 27 Jul 2026
DeCoRAG: Cognitive Decoupling and Semantic-Aware Cropping for Complex Document Understanding

Shuo Wang, Kai Zhang, Wenyuan Huang, Yizheng Yu, Xia Liao, Junming Su, Qing Wang, Fang Xi

Abstract

ArXiv ID: 2607.24554

Authors: Shuo Wang, Kai Zhang, Wenyuan Huang, Yizheng Yu, Xia Liao, Junming Su, Qing Wang, Fang Xi

Abstract:

Advancing multimodal retrieval-augmented generation (RAG) for complex document understanding presents a formidable dual dilemma of accuracy and efficiency, particularly in graph RAG. Processing structurally sparse yet visually dense layouts, such as extracting a tiny data marker from a financial chart, often incurs computationally prohibitive token overhead while still triggering catastrophic hallucination. However, multimodal Graph RAG pipelines rely on graph-construction stages that assume Vision-Language Models (VLMs) can resolve sparse semantics within high-density layouts. We challenge this assumption, revealing that forcing VLMs to localize visual evidence, interpret semantics, and extract relations triggers a "Visual Attention Sink," a mechanism driving catastrophic semantic loss, while full-page processing incurs massive computational overhead. Controlled interventions verify that this failure is boundary-driven rather than content-specific and that semantic anchoring mitigates it. To fundamentally correct this flawed paradigm, we introduce DeCoRAG, a multimodal Graph RAG pipeline that shifts knowledge processing from coupled visual-semantic reasoning to "Cognitive Decoupling." Rather than passively processing raw pixels, its graph-construction stage establishes a macroscopic Semantic Anchor to neutralize the attention sink. This anchor subsequently drives our Region-Aware Pruning and Cropping (RAP-Crop) mechanism, shifting the reasoning space from dense, noisy backgrounds to purified, intent-driven semantic clusters. The resulting graph supports hybrid retrieval and answer generation. Across complex document benchmarks, DeCoRAG improves the semantic pass rate by up to 12.5 percentage points over the strongest baseline and generalizes to DocVQA. RAP-Crop reduces offline graph-construction prompt tokens by 40.8% without sacrificing end-to-end accuracy.

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3/5 Artificial Intelligence (cs.AI) 27 Jul 2026
Are Prompt Optimizers Blind? Cross-Modal Visual Feedback for Automatic Prompt Optimization

Haoyue Liu, Xiaoyu Ma, Ye Chen, Yuexian Zou, Xiaoying Tang

Abstract

ArXiv ID: 2607.24354

Authors: Haoyue Liu, Xiaoyu Ma, Ye Chen, Yuexian Zou, Xiaoying Tang

Abstract:

Automatic prompt optimization (APO) has been widely adopted to adapt vision-language models (VLMs) to downstream tasks without weight updates, yielding promising results. However, on multimodal tasks, the effectiveness of APO is fundamentally bottlenecked by a blind feedback channel: the optimizer reads the question, the prediction, and the gold answer, but never the input image on which the model failed, and therefore cannot diagnose visually grounded errors. As a remedy, we introduce Cross-Modal Visual Feedback (CMVF). CMVF incorporates (1) a failure-conditioned visual diagnosis stage, in which a stronger optimizer VLM inspects each failed image without access to predictions or labels, and (2) an error-aware aggregation stage that compresses these observations into reusable, task-level visual blind-spot patterns that drive the prompt rewrite. Crucially, the image is consumed only during optimization; the deployed artifact is an ordinary text prompt that runs at the same inference cost as any text-only baseline. Extensive results across 12 VQA datasets and 4 target VLMs demonstrate that CMVF consistently ranks first, improving over the strongest baseline on every target by 2.4 points on average, with gains of up to 6.5 points on individual benchmarks. Moreover, the optimizer self-organizes into expert-style visual checklists that transfer across models without re-optimization.

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