Daily Digest 2026-07-05
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Papers discovered through your interest topics.
Embodied AI
Abstract
ArXiv ID: 2607.02501
Authors: Ling Xu, Chuyu Han, Borui Li, Hao Wu, Shiqi Jiang, Ting Cao, Chuanyou Li, Sheng Zhong, Shuai Wang
Abstract:
Embodied AI models now span vision-language-action (VLA) models and world-action models (WAMs), but practical deployment remains fragmented across model-specific Python stacks, backend assumptions, and robot-side glue code, especially on heterogeneous edge devices. Existing inference runtimes are designed mainly for request-response serving and therefore do not satisfy the runtime contract of embodied deployment: multi-rate execution inside closed-loop control, latency-first batch-1 inference on heterogeneous hardware, and extensible embodied interfaces beyond fixed token I/O. We present Embodied.cpp, a portable C++ inference runtime for embodied models. Based on an architectural analysis of representative VLA models and WAMs, Embodied.cpp captures a shared execution path and organizes it into five layers: input adapters, sequence builders, backbone execution, head plugins, and deployment adapters. The runtime provides modular multi-rate execution, latency-first fused inference, and extensible operator and I/O support, enabling deployment across heterogeneous devices, robots, and simulators through one backend abstraction. We evaluate Embodied.cpp on two VLA models, HY-VLA and pi0.5, and on a preliminary WAM benchmark using a LingBot-VA Transformer block. The VLA deployments achieve successful closed-loop execution with 100.0% and 91.0% task success rates, respectively. The WAM benchmark reduces block memory from 312.2 MiB to 88.1 MiB. These results show that Embodied.cpp improves deployment efficiency while preserving high accuracy across diverse embodied model architectures.
Abstract
ArXiv ID: 2607.02497
Authors: Song Tang, Shuming Hu, Xincheng Shuai, Henghui Ding, Yu-Gang Jiang
Abstract:
Existing referring segmentation models passively process static images captured from fixed perspectives, limiting their applicability in Embodied AI, where agents must perform active perception in the continuous 360$^\circ$ environments. To bridge this gap, we introduce a novel task: Active Panoramic Referring Segmentation (APRS). In this setting, an agent is required to adjust its viewing direction ($ΞΞΈ, ΞΟ$) to explore the 360$^\circ$ environment, seeking the object specified by a user instruction for segmentation. To tackle this challenging task, we propose PanoSeeker, a memory-augmented agent for efficient APRS. Rather than relying on heuristic scanning, PanoSeeker integrates a Vision-Language Model (VLM) with EgoSphere, an explicit spatial visual memory. By progressively integrating sequential local observations into a unified 360$^\circ$ representation, EgoSphere enables the agent to plan efficient and non-redundant search trajectories. Once the target is found, the agent performs active viewpoint alignment and outputs the segmentation mask. Furthermore, we curate an expert-annotated search trajectory dataset with memory timelines for Supervised Fine-Tuning, followed by Reinforcement Learning post-training to explicitly optimize PanoSeeker's exploration efficiency. Extensive experiments on our newly established APRS benchmark demonstrate that PanoSeeker achieves superior search efficiency and segmentation accuracy, significantly outperforming adapted state-of-the-art baselines.
Abstract
ArXiv ID: 2607.02466
Authors: Junhao Shi, Siyin Wang, Xiaopeng Yu, Li Ji, Jingjing Gong, Xipeng Qiu
Abstract:
Vision-Language-Action (VLA) models are fundamentally bottlenecked by the scarcity of expert demonstrations -- triplets of observations, instructions, and actions that are costly to collect at scale. We argue that this bottleneck stems from conflating two distinct learning objectives: acquiring physical competence (how to move) and acquiring semantic alignment (what to do). Crucially, only the latter requires language supervision. Building on this Decomposition Hypothesis, we propose Task-Agnostic Pretraining (TAP), a two-stage framework that first learns transferable motor priors from cheap, unlabeled interaction data -- including discarded off-task trajectories and autonomous robot play -- via a self-supervised Inverse Dynamics objective. A lightweight second stage then grounds these priors in language using minimal expert data. On the SIMPLER benchmark, TAP matches models trained on over 1M expert trajectories while using orders of magnitude less labeled data, yielding a 10% absolute gain over standard behavior cloning. On a real-world WidowX platform, TAP retains 25% success under camera perturbations where internet-scale baselines collapse to 0%, demonstrating that task-agnostic pretraining produces robust, transferable physical representations and offers a scalable path forward for Embodied AI.
Abstract
ArXiv ID: 2607.02425
Authors: Francesca Pistilli, Simone Alberto Peirone, Giuseppe Averta
Abstract:
Understanding human behavior while interacting with the surrounding world is crucial for many applications of embodied AI. First-person videos are particularly informative for this problem, as they well capture how activities reshape the scene over time. However, existing approaches often rely on implicit visual or language-aligned representations, disregarding structured reasoning over the scene dynamic. We argue that explicit, compositional and editable representations of human-environment interactions can play a crucial role for rich grounded activity understanding. To this end, we introduce SG-Ego, a large scale annotation set extending Ego4D with spatio-temporal scene graphs, where relations triplets are consolidated over time into explicit time-evolving descriptions of the scene state. To reason over this representation, we propose GLEN, a graph-based model that operates over scene graph sequences to both align them with textual actions and model their temporal evolution. In addition, we formulate the activity-driven graph-edit forecasting (A-GEF) problem, a novel task that casts scene dynamics as a sequence of structured transformations conditioned on ongoing actions, enabling explicit reasoning about how scenes change over time. We validate our approach across multiple downstream tasks, spanning retrieval benchmarks as EgoMCQ and EgoCVR, as well as long-horizon reasoning benchmarks as EXPLORE-Bench and the newly introduced A-GEF. GLEN achieves strong results compared to raw video baselines and it excels in reasoning settings, typically addressed only with MLLMs, while enabling controllable and structured predictions of scene dynamics driven by human activities. We believe our results establish spatio-temporal scene graphs, together with models that reason over them, as strong compositional and interpretable representations for video understanding and potentially beyond.
Abstract
ArXiv ID: 2607.01938
Authors: Peng Yun, Shouwang Huang, Hao Li, Jinxi Li, Jianan Wang, Bo Yang
Abstract:
Manipulating fast and dynamically moving targets in unstructured 3D environments remains challenging for embodied AI. Existing visual-language-action models and world models struggle with accurate 3D geometry and physically meaningful forecasting. We propose PhysMani, a framework that couples a physics-principled 3D Gaussian world model with a future-aware action policy model. The world model learns a divergence-free Gaussian velocity field via online optimization for fast and physically grounded future dynamics prediction. The policy model integrates the predicted 3D scene future dynamics through a learnable token based cross-attention module. We introduce PhysMani-Bench, a dynamic manipulation benchmark with 16 tasks, and demonstrate a superior success rate over strong baselines in both simulation and real-world robot experiments.
Multi-Agent Systems
Abstract
ArXiv ID: 2607.02448
Authors: Emmanuel George, Christopher Keefe, Peter Pak, Amir Barati Farimani
Abstract:
Parts manufactured with Fused Deposition Modeling (FDM) often require Design for Additive Manufacturing (DFAM) modifications to ensure printability, structural integrity, and reduced post-processing. Current slicers identify defects such as steep overhangs but are unable to modify the underlying geometry. This work presents AgentsCAD, a multi-agent system that bridges raw boundary-representation (B-Rep) geometry and Large Language Model (LLM) reasoning to automate targeted DFM. The workflow begins by parsing a STEP file. The agentic system detects overhangs above a 45Β°threshold, constructs a face-adjacency topology graph, and optionally injects semantic feature labels from a GraphSAGE model trained on MFCAD++ (59,665 parts), before dispatching a Claude Sonnet design-reasoning agent that recommends reorientations, fillets, chamfers, and similar modifications. A GPT-4o vision-language verifier inspects rendered views to confirm geometric integrity. Outputs include a modified STEP file and a human-readable report. A test case on a birdhouse model demonstrates that the system correctly diagnoses overhangs, selects appropriate defect mitigation strategies, and proposes physically valid corrections, partially solving the geometry-to-language translation problem central to LLM-driven CAD modification.
Abstract
ArXiv ID: 2607.02426
Authors: Quoc Bao Phan, Tuy Tan Nguyen
Abstract:
Federated learning (FL) enables collaborative model training across distributed devices without sharing raw data, making it suitable for privacy-sensitive robotic sensing applications. However, multi-agent systems generate heterogeneous and non-independent and identically distributed (non-IID) multimodal sensor streams that degrade conventional FL algorithms, while classical fusion modules introduce substantial parameter overhead and communication cost. This paper proposes QFedAgent, a hybrid quantum-classical personalized FL framework for multi-agent activity recognition. The approach integrates a variational quantum circuit fusion module that models accelerometer--gyroscope interactions through quantum state encoding and entanglement, requiring only 72 quantum rotation parameters versus 33K in classical multi-layer perceptron-based fusion, achieving approximately 10x total parameter reduction. Experiments on the OPPORTUNITY dataset under subject-based non-IID partitions demonstrate 97.7% mean test accuracy, confirming that parameter-efficient quantum fusion remains competitive with conventional federated baselines.
Abstract
ArXiv ID: 2607.02388
Authors: Casey Maikalani Crane
Abstract:
This dissertation provides the first systematic study of symmetric consensus-breaking bifurcation to periodic multiconsensus in multi-agent systems. It analyzes this for three classes of multi-agent systems based on three different types of memory, whose closed-loop dynamics equations form delay differential equations of retarded type, neutral type, and pseudoneutral type - a subclassification of retarded type equations introduced in this dissertation which bridges retarded and neutral type delay equations. Equivariant twisted degree is used to analyze the symmetric global Hopf bifurcation problem in these systems, i.e. bifurcation from a stable consensus to periodic multiconsensus. This shows how the effects of memory allow self-organizing agents to move beyond mere stationary consensus. Theoretical results for the global Hopf bifurcation and symmetric classification of periodic multiconsensus solutions across all three systems are provided, and numerical results are conducted to both validate and enhance the theoretical predictions by providing stability information on the branches which is not obtainable by the degree alone. These principles are demonstrated in three real-world applications: one involving the control of formations of UAVs, allowing them to maintain their overall spatial relationships while dancing in complex selectable oscillations; and two more in networked asset markets featuring different traders with different memory-based strategies, showing how similar mechanisms can be responsible for economic cycles of bubbles and crashes. Finally, we also numerically investigate resonant double Hopf bifurcations in the neutral delay system, showing strong evidence of a breakdown to chaos via the Ruelle-Takens-Newhouse scenario and the existence of riddled basins.
Abstract
ArXiv ID: 2607.02192
Authors: Zhanglin Shangguan, Wei Xiao, Bo Yang, Xinping Guan
Abstract:
This paper studies safe optimal output agreement for nonlinear multi-agent systems with output safety constraints. Existing safe feedback optimization methods often implement gradient-flow dynamics directly through the plant input, which may require high-order control barrier functions (HOCBFs). The resulting derivative-chain design is tuning-sensitive and can introduce additional equilibrium conditions that alter the steady-state optimal solution. We propose a reference-governed two-layer architecture that separates lower-layer output regulation from upper-layer distributed optimization. The upper layer filters the reference gradient flow through first-order control barrier function constraints, which are easier to tune and preserve the steady-state optimality structure of the original agreement problem. The lower layer uses an internal-model-based output regulator with a reference-dependent Lyapunov function, from which dynamic safety margins (DSMs) are constructed to certify transient output safety. We prove forward invariance, optimal-solution preservation under DSM-compatibility conditions, and convergence via a Lyapunov small-gain argument. Simulations validate safe convergence, show advantages over HOCBF-based feedback optimization, and demonstrate adaptive tangential objective shaping for escaping spurious equilibria induced by nonconvex obstacles.
Abstract
ArXiv ID: 2607.01822
Authors: Bill Roungas, Sebastiaan Meijer
Abstract:
We present a multi-agent system for studying the allocation of discrete, congested resources among heterogeneous strategic agents, motivated by the problem of railway slot allocation under deregulation. Multiple operator-agents, differing in size and capacity, interact through a shared auction mechanism over repeated rounds under time-constrained decision-making. The mechanism combines a congestion-based base price that increases with aggregate demand with an asymmetric corrective adjustment that penalises the agent requesting the most slots and rewards the agent requesting the fewest, and is designed to mitigate strategic dominance by large agents while preserving transparency and congestion sensitivity. We formulate the interaction as a repeated game with incomplete information and implement the system as a real-time, web-based multi-agent environment in which human participants control individual agents and observe live marginal-cost and competitor feedback. We report exploratory observations from two structured sessions with domain experts acting as operator-agents. The congestion mechanism responds to aggregate demand as designed and the corrective incentives are actively triggered, but agents representing large operators persist with high-request strategies despite the penalty, suggesting that corrective pricing is necessary but not sufficient to neutralise strategic dominance in this multi-agent setting. A post-session debrief indicates that participants' decisions were driven by the assumed agent role rather than personal disposition, and provides qualitative support for strategic motives, such as preserving market presence and raising rivals' costs, operating alongside short-term profit maximisation. We discuss implications for multi-agent mechanism design under asymmetric budgets and outline directions for analytical validation and larger-scale multi-agent experiments.
Abstract
ArXiv ID: 2607.01766
Authors: Chunjiang Liu, Xiaoyuan Wang, Haoyu Chen, Yizhou Zhao, Ming-Hsuan Yang, LΓ‘szlΓ³ A. Jeni
Abstract:
LLM agents are increasingly used to translate natural language into 3D scenes in a procedural way, but existing systems focus on static output. Dynamic 4D scenes from text alone, in which liquids flow, particles emit, rigid bodies cascade, and articulated mechanisms move, remain largely unexplored despite their value as editable content and as physics-grounded training data for video generation and embodied AI. Two challenges set the dynamic case apart from static text-to-scene work: an agent must jointly coordinate spatial layout, multiple physics solvers, temporal sequencing, camera, and lighting in a single coherent scene, and verifying motion correctness from rendered video is fundamentally harder than judging a single image. We present SimWorlds: a multi-agent framework that produces dynamic, editable 4D scenes from text, with Blender-specific procedural knowledge, a planner-coder-reviewer workflow driving a fixed ordered sequence of construction stages, a layered scene protocol enforced by a deterministic verifier, and a runtime-state inspection tool suite that catches mechanism failures the rendered image cannot reveal. We also introduce 4DBuildBench, a benchmark for assessing both visual fidelity and physical consistency of the procedural dynamic 3D scenes generated from text prompts. Experiments show that SimWorlds outperforms prior dynamic Blender generation baselines.
Abstract
ArXiv ID: 2607.01661
Authors: Yuante Li, Yicheng Tao, Kate Zhang, Taozhi Wang, Gefei Gu, Yaxin Zhou
Abstract:
Multi-agent systems are increasingly used for forecasting future events, as deliberation among multiple LLMs is believed to improve reasoning and calibration. Yet existing approaches overlook a critical design choice: what information each agent receives. When all agents are given identical evidence, deliberation collapses into herding rather than genuine belief revision, leaving multi-agent systems little better than a single agent. We identify this as a fundamental gap and propose designed information asymmetry to close it: by partitioning evidence into shared public and disjoint private subsets, each agent holds exclusive knowledge that can only reach others through deliberation. We theoretically show that this decomposition reduces inter-agent error correlation, and instantiate it in InfoDelphi, a framework combining relevance-aware evidence routing, rationale-based iterative deliberation, and confidence-weighted aggregation. On PolyGym, a benchmark of 375 binary forecasting questions derived from real-world prediction markets, InfoDelphi outperforms the strongest single-agent and multi-agent baselines by 12--18% in Brier score and 4--8 percentage points in accuracy. More detailed experiments confirm that removing information asymmetry eliminates most deliberation gains, establishing diversity of input as the key enabler of effective multi-agent reasoning.
Abstract
ArXiv ID: 2607.01600
Authors: Zewen Liu
Abstract:
As large language models (LLMs) are deployed as communicating agents, does inter-agent communication cause outputs to converge? We introduce BOUNDARY_SYNC, a protocol measuring representational coupling via the Coupling Amplification Factor (CAF = JSD_cond / JSD_baseline), where CAF 1 indicates diversification. In controlled GPT-4o experiments (N=30, ~9,900 API calls), we measure coupling in text and image communication. Key findings: (1) text communication causes significant homogenization (CAF=0.803 [0.740, 0.873], d=1.30, p 1.0 (point estimates 1.14 and 1.06, CI pending), suggesting a directional shift toward diversification; (4) cross-model replication shows extreme variation (CAF 0.034-0.803), with DeepSeek dominated by format artifacts; (5) coupling is stateless -- driven by prompt context rather than cumulative updating, with continuous consensus producing monotonic convergence. These results establish LLM agent coupling as real, measurable, and controllable at the prompt level, with direct implications for multi-agent system design.
Abstract
ArXiv ID: 2607.01588
Authors: Shuqi Liao, Chenfei Zhu, Karthik Ramani, Voicu Popescu
Abstract:
Extended Reality (XR) has become an important interaction paradigm in Human-Computer Interaction (HCI). XR studies are used to investigate interaction, perception, and user behavior in immersive environments, and typically involve experimental tasks, 3D scenes, and interactive logic. However, turning an initial XR study idea into a runnable prototype remains fragmented across study design, scene construction, and interaction implementation. We present OrchestrXR, a multi-agent human-AI workflow for early-stage idea-to-prototype XR study authoring. Rather than treating XR study creation as one-shot generation, OrchestrXR supports a controllable workflow across study design, scene generation, and interaction generation through structured schemas, multi-agent orchestration, and interactive human-agent interfaces, producing a Unity-based prototype from a researcher's idea. A user study with 12 XR researchers suggests that OrchestrXR provides effective support for early-stage XR study authoring with strong intent preservation across stages.
Vision-Language Models
Abstract
ArXiv ID: 2607.02494
Authors: Bohan Liu, Wenqian Ye, Guangzhi Xiong, Zhenghao He, Sanchit Sinha, Aidong Zhang
Abstract:
Models trained via Contrastive Language-Image Pretraining (CLIP) serve as the foundational vision encoders for most modern Large Vision Language Models (LVLMs). Despite their widespread adoption, CLIP models exhibit a critical yet underexplored failure mode: irrelevant text appearing within images confounds visual representations, biasing them toward lexical meaning rather than true visual semantics. This robustness issue, commonly described as a Typographic Attack (TA), exposes a vulnerability that poses a significant risk to safety-critical applications such as autonomous driving. To achieve interpretable and effective robustness against TA, we propose a novel, training-free mechanistic interpretability method. Our method provides sampling-based interpretations of hidden state representations and quantitatively attributes semantic versus lexical focus to individual attention heads. Through probabilistic analysis and circuit mining, we isolate specific Vision Transformer (ViT) components that disproportionately encode lexical information, thereby identifying the mechanistic source of TA. We further show that simple interventions applied directly to the identified circuits, without any additional training, can substantially improve robustness against Typographic Attacks in object classification. These interventions, such as selective adjustment of attention weights, also outperform both supervised and training-free defense methods. Our experiments demonstrate that applying the proposed intervention to the vision encoders of several state-of-the-art LVLMs yields substantial gains in Visual Question Answering accuracy under Typographic Attack interference on RIO-Bench. These results confirm both the efficacy and the generalizability of our mechanistic approach. Code is released at https://github.com/Liu-524/SamplingTAR.
Abstract
ArXiv ID: 2607.02490
Authors: Liyan Tang, Fangcong Yin, Greg Durrett
Abstract:
Large vision-language models can reason over multimodal inputs by generating textual chains of thought (CoT). A key capability exhibited in CoT reasoning is self-reflection: revisiting earlier decisions and correcting previous errors. However, existing LVLMs often fail to properly attend to visual inputs during reflection, limiting their ability to translate feedback into grounded corrections, especially for out-of-distribution images. To address this issue, we propose a novel reinforcement learning training framework VRRL, with two components explicitly designed to elicit visually grounded self-reflection. First, we randomly mask trajectory prefixes during training to emphasize recovery from incorrect intermediate predictions rather than making early mistakes. Second, we introduce buffered roll-ins from an experience replay buffer to expose the model to diverse failure states that it must learn to correct. We evaluate our approach on visual grounding tasks involving tables and charts, as well as spatial navigation benchmarks. While off-the-shelf and conventionally fine-tuned models degrade substantially under distribution shift, our method substantially improves average out-of-distribution accuracy over standard RL and reflection-oriented fine-tuning baselines by using self-reflection effectively.
Abstract
ArXiv ID: 2607.02402
Authors: Nick Stracke, Kolja Bauer, Stefan Andreas Baumann, Miguel Angel Bautista, Josh Susskind, BjΓΆrn Ommer
Abstract:
Vision-language models (VLMs) can follow complex textual instructions, yet they struggle to reason from purely visual context. In particular, current models fail to infer shared concepts from sets of example images and apply them to new inputs. We introduce Visual Concept Inference from Sets (VICIS), a task that evaluates this capability. Given a small context set of images sharing a concept and a query image, the model must generate new images that preserve the context-defined concept while remaining consistent with the query. We show that state-of-the-art VLMs perform poorly on this task, often ignoring the visual context or defaulting to biased generations. To address this gap, we propose a training framework and architecture that learn to infer visual concepts from image sets and extract concept-specific embeddings from queries. Experiments on synthetic data and large-scale ImageNet/WordNet data show that our model generates more accurate and diverse outputs and generalizes to unseen concepts and modalities such as sketches.
Abstract
ArXiv ID: 2607.02300
Authors: Lev Sorokin, Chen Yang, Ken E. Friedl, Andrea Stocco
Abstract:
In the automotive domain, in-car scene understanding (ISU) enables the detection of safety-critical events, such as driver distraction, and supports drivers or passengers by analyzing the in-car scene and adapting the environment (e.g., ambient lighting). The industry is increasingly exploring vision-language models (VLMs) to interpret camera-recorded in-car scenes and extract information for downstream reasoning tasks. However, VLMs may generate incomplete, erroneous, or misleading scene descriptions, highlighting the need for systematic testing. Collecting real in-vehicle data is costly, difficult to scale, and often infeasible, particularly in early design stages. In this paper, we present ISU-Test, an automated testing approach that combines rendering-based scene generation with search-based testing to evaluate ISU systems. By framing testing as an optimization problem and systematically modifying scene parameters, our method generates diverse in-car scenarios and explores a wide range of configurations. We evaluate ISU-Test on both an industrial prototype and open-source VLMs across two case studies: question answering and captioning, comparing against randomized scenario generation. Results show that ISU-Test significantly outperforms the baseline, achieving up to 10 times higher failure rates and up to 3.6 times higher failure coverage.
Abstract
ArXiv ID: 2607.02269
Authors: Rintaro Otsubo, Ryo Fujii, Reina Ishikawa, Taiki Kanaya, Kanta Sawafuji, Hiroki Kajita, Shigeki Sakai, Hideo Saito, Ryo Hachiuma
Abstract:
Vision-Language Models (VLMs) have demonstrated immense promise in Spatio-Temporal Video Grounding (STVG). However, current evaluation protocols are largely confined to zero-shot assessments on general, daily-life benchmarks. This creates a critical disconnect from real-world applications in specialized fields, where models inevitably encounter rare visual concepts and complex spatio-temporal dynamics. Since exhaustive pre-training across infinite data distributions is infeasible, the ability to adapt to novel domains is essential. To bridge this gap, we introduce AnyGroundBench, a domain-adaptation benchmark designed to shift the STVG evaluation paradigm from static zero-shot testing to rigorous domain adaptation. Targeting five specialized domains (animal, industry, sports, surgery, and public security), AnyGroundBench pairs newly captured videos such as expert-annotated mouse behaviors with established datasets, unifying them through dense, high-fidelity spatio-temporal annotations. Crucially, the benchmark provides dedicated training subsets to systematically measure domain adaptability. We extensively evaluate 15 state-of-the-art VLMs, assessing their zero-shot generalization and In-Context Learning (ICL) capabilities under practical computational constraints. Ultimately, our findings reveal that current models fail in both zero-shot and ICL-based adaptation when confronted with specialized domains, exposing critical flaws in spatio-temporal reasoning that future research must address.
Abstract
ArXiv ID: 2607.02158
Authors: Altay Toktassyn, Jurn-Gyu Park
Abstract:
Modern pretrained vision models achieve strong accuracy but demand substantial GPU memory for fine-tuning, making edge deployment impractical. This paper compares five parameter-efficient fine-tuning (PEFT) methods (Full FT, LoRA, AdaLoRA, QLoRA, BitFit) on Transformers- (ViT-Small, TinyViT) and Mamba-based vision backbones (Vim-Small, MambaVision-T) under an on-device VRAM budget (e.g., 2 GB), together with three gradient-checkpointing strategies (none, static, and a proposed memory-budget-aware adaptive algorithm); and we evaluate three families of foundation-model baselines: zero-shot contrastive vision language models (OpenCLIP, SigLIP), self-supervised vision backbones with lightweight evaluation protocols (DINOv2), and autoregressive VLMs for prompt-based classification (PaliGemma, MobileVLM, SmolVLM). Experiments on CIFAR-100 and DTD report accuracy, training time, energy, and the NetScore family of multi-objective metrics, which we extend with two deployment-aware variants. QLoRA and BitFit cut energy 20-30% at a 1-2% accuracy cost; the adaptive algorithm reduces peak memory 43-79% with 9-30% energy overhead. DINOv2 surpasses fine-tuned models on CIFAR-100 (0.917 vs. 0.897) at a fraction of the energy, while small autoregressive VLMs remain uncompetitive.