Thursday, July 2, 2026

Daily Digest 2026-07-02

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Papers discovered through your interest topics.

3D Scene Graph

3/5 Computer Vision and Pattern Recognition (cs.CV) 30 Jun 2026
Think While You Map: Asynchronous Vision-Language Agents for Incremental 3D Scene Graphs

Deniz Bickici, Michael Pabst, Shohei Mori, Dieter Schmalstieg

Abstract

ArXiv ID: 2606.31471

Authors: Deniz Bickici, Michael Pabst, Shohei Mori, Dieter Schmalstieg

Abstract:

Open-vocabulary 3D scene graph methods typically operate in two stages: first reconstruct, then enrich with vision-language models, leaving the graph unqueryable during exploration. We argue that this sequential coupling is unnecessary and propose an asynchronous architecture in which lightweight online mapping runs concurrently with heavyweight semantic refinement. A probabilistic voxel-based backbone maintains stable object identities incrementally, while background VLM agents progressively enrich the graph. This framework resolves duplicate object tracks through semantic loop closure, attaches fine-grained visual attributes and derives spatial relations between objects. A multi-target frame scheduler amortizes VLM cost by selecting a small set of informative frames that jointly cover multiple targets. The resulting scene graph is queryable during exploration and grows in semantic richness over time. Our method matches or outperforms existing open-vocabulary 3D scene graph methods on semantic segmentation (ScanNet, Replica) and surpasses the prior state-of-the-art across three visual grounding benchmarks (Sr3D+, Nr3D, ScanRefer) by 15.3 to 18.8 A@0.25. Project page: https://denizbickici.github.io/thinkgraphs/

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Embodied AI

3/5 Signal Processing (eess.SP) 1 Jul 2026
Evolving Intelligent Complex Systems via Intellicise Networks: Architecture, Technologies, and Pathways

Ping Zhang, Rui Meng, Xiaodong Xu, Song Gao, Zixuan Huang, Yaheng Wang, Yinqiu Liu, Ruichen Zhang, Yiming Liu, Kaiwen Yu, Yaping Sun, Han Meng, Haonan Tong, Huishi Song, Qianqian Yang, Shuoyao Wang, Lexi Xu, Qinghe Du, Geng Sun, Jiawen Kang, Gang Wu, Yiqing Zhou, Haixia Zhang, Zesong Fei, Aimin Hao, Ming Li

Abstract

ArXiv ID: 2607.00316

Authors: Ping Zhang, Rui Meng, Xiaodong Xu, Song Gao, Zixuan Huang, Yaheng Wang, Yinqiu Liu, Ruichen Zhang, Yiming Liu, Kaiwen Yu, Yaping Sun, Han Meng, Haonan Tong, Huishi Song, Qianqian Yang, Shuoyao Wang, Lexi Xu, Qinghe Du, Geng Sun, Jiawen Kang, Gang Wu, Yiqing Zhou, Haixia Zhang, Zesong Fei, Aimin Hao, Ming Li

Abstract:

Future engineering infrastructures are evolving into large-scale, open, heterogeneous, and wirelessly interconnected complex systems. These systems present significant challenges in optimizing network resource utilization, managing high-dimensional information spaces, and accommodating diverse business requirements. Intellicise networks, characterized by Intent-driven operation, semantic-native capability, and distributed intelligence, offer a promising paradigm for enabling such intelligent complex systems. We provide a systematic exploration of future intelligent complex systems from the perspective of intellicise networks. Specifically, we propose a cross-domain intelligent communication network architecture based on intellicise networks, grounded in information theory, systems theory, game theory, and cybernetics. The architecture comprises a cross-layer organizational framework, multi-functional planes, and novel information flows. The cross-layer framework defines the vertical evolution from perception and cognition to decision, while the control, user, data, computation, intelligence, and security planes deliver horizontal intellicise capabilities. Moreover, data, knowledge, model, and task flows interconnect the various layers and planes, forming a closed-loop process that derives simplicity from high-level intelligene while concurrently pursuing enhanced. Building on this architecture, we review key enabling technologies, tracing their evolution from semantic extraction to intent understanding, from heterogeneous resource integration to self-configuration and self-optimization, from generative artificial intelligence (AI) to agentic AI, and from embodied AI to symbodied AI. Additionally, we present a case study on intellicise networks for embodied agent communications and discuss representative applications and services for intelligent complex systems.

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3/5 Robotics (cs.RO) 30 Jun 2026
Autonomous UAV Navigation for Individual Wildlife Re-Identification

Claire Sun, Tanya Berger-Wolf, Jenna Kline

Abstract

ArXiv ID: 2606.31772

Authors: Claire Sun, Tanya Berger-Wolf, Jenna Kline

Abstract:

Reliable individual re-identification (re-ID) of wildlife is essential for population monitoring, behavioral tracking, and conservation policy evaluation, yet large-scale data collection remains labor-intensive, relying on manual efforts by ecologists or citizen scientists. We propose an autonomous drone navigation system that actively optimizes image capture for downstream re-ID, moving beyond passive aerial sensing. The system combines YOLOv11 object detection with a DINOv2-based pose classifier to guide real-time flight decisions: detecting animals, orienting to expose the lateral flank (the surface of interest for pattern-based re-ID), and approaching until the subject meets a minimum bounding-box threshold. Unlike prior drone systems that optimize for group-level behavioral video, ours targets the specific image-quality requirements of individual-identification models. We demonstrate feasibility through a case study on zebra using footage collected in Kenya, and show the approach generalizes to other species with diagnostic surface patterns, including giraffes, tigers, and elephants. Our work establishes a framework for task-aware embodied AI for ecological data collection, in which downstream re-ID requirements drive real-time perception and control.

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3/5 Computer Vision and Pattern Recognition (cs.CV) 30 Jun 2026
One Video, One World: Turning Monocular Video into Physical 4D Scenes

Junhao Chen, Boran Zhang, Mingjin Chen, Henghaofan Zhang, Saining Zhang, Congcong Zhu, Hao Zhao, Ruqi Huang, Zhihao Li, Yufei Wang

Abstract

ArXiv ID: 2606.31388

Authors: Junhao Chen, Boran Zhang, Mingjin Chen, Henghaofan Zhang, Saining Zhang, Congcong Zhu, Hao Zhao, Ruqi Huang, Zhihao Li, Yufei Wang

Abstract:

We introduce \textbf{OVOW}, the first training-free system that reconstructs \emph{instance-level, simulation-ready} 4D mesh scenes from a single monocular video. Recent 4D reconstruction achieves impressive rendering quality, but its outputs (\eg, implicit fields, Gaussian primitives, or point clouds) lack the watertight topology, instance separation, and standardized physical interfaces required by physics simulators and embodied AI. OVOW closes this gap with a four-stage pipeline: a vision-language model discovers, labels, and motion-classifies all instances; category-aware reconstruction yields per-instance meshes for rigid objects and topology-consistent mesh sequences for deformable ones; an iterative render-match-optimize procedure recovers metric scale and 6-DoF pose trajectories; and physics-grounded assembly enforces ground contact and inter-object support. Crucially, we model all motion, rigid and non-rigid, through direct vertex deformation without category-specific priors or skeleton rigging, producing watertight mesh scenes ready for downstream physics simulation and editing. We further establish the first benchmark for \emph{structured Video-to-4D} evaluation, with metrics for geometric correctness, instance separation, and physical plausibility beyond visual fidelity; the same pipeline doubles as a scalable engine for \emph{synthesizing} paired video-to-4D simulation data for future 4D world models and embodied AI. Across two synthetic benchmarks (static and 4D), OVOW attains the best overall layout and geometry accuracy and the lowest photometric and semantic error among all baselines, and on monocular video runs one to two orders of magnitude faster than the baselines, while downstream physics simulation confirms its physical stability.

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3/5 Computer Vision and Pattern Recognition (cs.CV) 30 Jun 2026
CasaMaestro: Multi-View Panoramas for House-Scale 3D Reconstruction

Yuzhou Ji, Xiaotian Yang, Zhipeng Zhang

Abstract

ArXiv ID: 2606.31086

Authors: Yuzhou Ji, Xiaotian Yang, Zhipeng Zhang

Abstract:

The rise of home-deployed embodied AI systems is driving a growing need for fast, metric 3D reconstruction of residential spaces to support navigation, interaction, and long-horizon task execution. However, the commonly used pinhole-camera 3D reconstruction pipelines struggle to model large indoor residences efficiently due to their limited field of view, to which achieving full coverage across multiple rooms often requires thousands of images and incurs drift from long chains of incremental alignment. In this work, we present CasaMaestro (Spanish words meaning ``house'' and ``master''), a feedforward model that can take only twenty to fifty sparse multi-view indoor panoramas as input and directly predicts metric depth along with camera poses, allowing fast point-cloud reconstruction of the entire house with full coverage. CasaMaestro is the first model that supports house-scale reconstruction with multi-view panoramas. Experiments show that CasaMaestro can robustly provide high quality results in both real-world and synthetic scenes, which can serve as a strong foundation for acquiring house-scale 3D indoor assets to be applied in close-loop simulation.

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3/5 Computer Vision and Pattern Recognition (cs.CV) 29 Jun 2026
Open-Vocabulary and Referring Segmentation for 3D Gaussians Using 2D Detectors

Jameel Hassan, Yasiru Ranasinghe, Vishal Patel

Abstract

ArXiv ID: 2606.30638

Authors: Jameel Hassan, Yasiru Ranasinghe, Vishal Patel

Abstract:

3D Gaussian Splatting (3DGS) has emerged at the forefront of 3D scene reconstruction. Extending 3DGS with language-driven, open-vocabulary understanding has gained significant attention for real-world applications such as embodied AI. Recent methods achieve this by learning an instance feature attribute and assigning semantics by distilling high-dimensional Contrastive Language-Image Pretraining (CLIP) features directly into the scene representation. However, the instance grouping mechanisms of these methods either require a predefined number of instances or suffer from noise in their bottom-up grouping strategies. Furthermore, the reliance on CLIP restricts semantic understanding to simple noun phrases, preventing complex spatial reasoning and referential expression grounding. We present GaussDet, a method that circumvents the need for dense CLIP features by leveraging discrete, open-vocabulary 2D object detectors with referring expression capabilities. We learn instance features for individual Gaussians to decompose the scene into 3D instance groups. By rendering these groups and aggregating semantic votes from multi-view 2D detections, we generate a robust View-Aggregated Semantic Label Distribution (VASD) for each 3D instance. This view-aggregation strategy acts as a strong regularizer, attenuating spurious labels caused by low-quality instance grouping. Our approach enables a straightforward, zero-shot extension from simple language queries to complex referential grounding. Extensive evaluations across two key tasks -- open-vocabulary segmentation (LeRF-OVS, ScanNet) and referring expression grounding (Ref-LeRF) -- demonstrate that GaussDet achieves consistent improvements over existing methods. Most notably, we achieve a substantial 16.7% mIoU improvement in referential grounding within a strict zero-shot setting.

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3/5 Computer Vision and Pattern Recognition (cs.CV) 29 Jun 2026
UnfoldArt: Zero-Shot Recovery of Full Articulated 3D Objects from Text or Image

Mohamed el Amine Boudjoghra, Ivan Laptev, Angela Dai

Abstract

ArXiv ID: 2606.30608

Authors: Mohamed el Amine Boudjoghra, Ivan Laptev, Angela Dai

Abstract:

Articulated 3D objects are essential for interactive environments in embodied AI, robotics, and virtual reality, but reconstructing their structure and motion from sparse observations remains challenging. Existing approaches remain largely constrained by lack of supervised data or lack the priors needed to reliably recover articulation, hidden geometry, and internal object structure. We present the first debate-driven agentic approach to articulated 3D object reconstruction from text or image inputs that both grounds articulation reasoning in concrete motion and exposes the occluded geometry revealed under articulation. High-level agents reason about object semantics and motion using knowledge from vision-language and video models, while low-level agents estimate articulation parameters and interaction points; together, they engage in a two-round structured debate that first exploits global--local disagreement and then grounds the agents in freely generated video. The same video prior, conditioned on the agreed articulation, then drives each part through its motion to expose occluded interiors and geometry that cannot be inferred from a single static view. By combining agentic reasoning with a video generative prior, our approach jointly infers articulation and reconstructs complete 3D articulated objects, producing high-fidelity geometry, internal structure, and motion-consistent states beyond directly observed surfaces.

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3/5 Computer Vision and Pattern Recognition (cs.CV) 29 Jun 2026
The Surprising Effectiveness of Video Diffusion Models for Hand Motion Reconstruction

Yuxi Wang, Chengkai Jin, Yufei Liu, Wenqi Ouyang, Tianyi Wei, Zhiwei Zeng, Siyuan Huang, Zhiqi Shen, Xingang Pan

Abstract

ArXiv ID: 2606.30308

Authors: Yuxi Wang, Chengkai Jin, Yufei Liu, Wenqi Ouyang, Tianyi Wei, Zhiwei Zeng, Siyuan Huang, Zhiqi Shen, Xingang Pan

Abstract:

4D hand motion reconstruction from egocentric video is bottlenecked by clear limitations of existing methods: image-based pipelines depend on a detector that fails under heavy occlusion, while video-based methods rely on temporal modules learned only from scarce hand-pose annotations, a narrow signal insufficient to model motion dynamics, occlusion reasoning, and hand-object interaction. These capabilities, however, are exactly what video generative models must implicitly acquire when trained to synthesize coherent video at internet scale. Motivated by this, we present ViDiHand, which leverages the representations of a pretrained video diffusion model to reconstruct 4D two-hand pose. We adapt it via a hand-overlay rendering objective that specializes its features for hands while preserving its world priors. A decoder then recovers metric-scale pose from the adapted features. The whole pipeline operates directly on full frames--no detector, no infiller, and no test-time optimization. On ARCTIC, HOT3D, and HOI4D, ViDiHand substantially outperforms prior methods, establishing video diffusion models as a powerful new foundation for hand motion reconstruction and a promising route to scalable in-the-wild data collection for embodied AI. Project page: https://vidihand.github.io.

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3/5 Computer Vision and Pattern Recognition (cs.CV) 29 Jun 2026
Shell-Supervised Gaussian Splatting for Urban Real-to-Sim Reconstruction

Yuan Yang, Peijun Lu, Fangzhou Lu, Sai Fan, Siqi Yan, Chenyuan Zhang, Haobo Liang, Yichen Wang

Abstract

ArXiv ID: 2606.30014

Authors: Yuan Yang, Peijun Lu, Fangzhou Lu, Sai Fan, Siqi Yan, Chenyuan Zhang, Haobo Liang, Yichen Wang

Abstract:

Real-to-sim reconstruction for embodied AI requires geometry that is useful for collision reasoning, navigation, and agent-environment interaction, not only photorealistic novel-view synthesis. However, close-range urban facades are difficult for video-to-3D reconstruction: glass, reflections, repeated windows, and weak texture can produce visually plausible renderings with unstable surface geometry. We introduce shell-supervised Gaussian Splatting, a reconstruction-stage framework that uses an external facade structural shell as lightweight geometric supervision for video-driven Gaussian reconstruction. The method aligns an exterior shell to the video reconstruction frame, renders per-view depth, camera-space normal, and valid-mask maps, and applies these cues through mask-gated losses during Gaussian optimization. This design preserves RGB-driven appearance while regularizing only visible shell-supported facade regions. Experiments on anonymized close-range urban facade scenes show improved facade orientation and visible-surface point-cloud consistency over photo-only, monocular-cue, and surface-oriented Gaussian baselines, while maintaining comparable held-out rendering quality.

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3/5 Computer Vision and Pattern Recognition (cs.CV) 29 Jun 2026
Efficient Visual Pointing for Embodied AI:Agent-Driven Data Synthesis, Cross-Block Attention, and Iterative Correction

Zijian Hong, Qi Lv, Yuxiang Xie, Jianming Xing, Xiang Deng, Weili Guan, Liqiang Nie

Abstract

ArXiv ID: 2606.29850

Authors: Zijian Hong, Qi Lv, Yuxiang Xie, Jianming Xing, Xiang Deng, Weili Guan, Liqiang Nie

Abstract:

Visual pointing maps a language instruction to pixel co ordinates, a core skill for embodied AI. We describe our PointArena 2026 solution, which achieves 77.2% overall accuracy and ranks second on the benchmark. The ap proach targets three failure modes. First, agent-driven syn thesis builds large semantic and anchor-relative candidate pools; the server inventory contains 55,372 processed out puts, 53,772 de-duplicated sample IDs, and 37,574 train able completed or accepted rows. Second, a determinis tic steerable-data pipeline creates a verified 10,000-sample main set, plus reserve samples, using masks, templates, and path verification. Third, two model-side modules address complementary errors: AttnRes adds gated cross-block at tention for steerability, while ABC correction encodes per turbed coordinates with visual features for general coordi nate grounding. Category-aware routing combines comple mentary specialists; local validation used to select experts records 93.9% Affordance, 82.6% Spatial Relation, 78.2% Reasoning, 70.4% Counting, and 63.0% Steerability.

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Multi-Agent Systems

3/5 eess.SY 1 Jul 2026
Distributed Containment of a Compromised Agent through Repulsive Cages

Luigi Petruzziello, Camilla Fioravanti, Gabriele Oliva

Abstract

ArXiv ID: 2607.01230

Authors: Luigi Petruzziello, Camilla Fioravanti, Gabriele Oliva

Abstract:

UAV swarms and cyber-physical multi-agent systems are increasingly deployed in safety-critical missions that require coordinated motion, distributed decision making, and autonomy. A major security risk arises when a legitimate agent is hijacked and driven by adversarial high-level commands. Rather than focusing on detection and isolation of malicious agents, we exploit a structural property common in autonomous platforms: low-level collision-avoidance modules are typically implemented as independent safety layers and may remain active even under high-level compromise. Building on this property, we propose a distributed containment framework that uses the compromised agent's uncompromised avoidance response as an indirect actuation channel. Defender agents select their geometric configuration to shape the repulsive field experienced by the target, with the goal of keeping it inside a prescribed admissible region and, when required, steering it toward a desired destination. The interaction is modeled as an online Stackelberg game in which defenders act as leaders and the adversary reacts by choosing the target command. Using support-function and normal-cone arguments, we derive an exact geometric characterization of robust one-step containment and introduce the notion of a repulsive cage. These results define a centralized Stackelberg oracle and motivate a fully distributed online approximation based on local communication and dynamic field estimation. We prove sublinear dynamic-regret bounds with respect to the centralized benchmark, quantifying the effect of network-induced estimation errors and temporal variability of the stage-wise optimum. Simulations validate the approach and corroborate the theory.

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3/5 Artificial Intelligence (cs.AI)Multiagent Systems (cs.MA) 30 Jun 2026
TreeAgent: A Generalizable Multi-Agent Framework for Automated Bias Labeling in Forestry via Compiled Expert Rules and Vision-Language Models

Shiyi Chen, Nicholas Saban, Collin Hargreaves, Huiqi Wang

Abstract

ArXiv ID: 2606.31976

Authors: Shiyi Chen, Nicholas Saban, Collin Hargreaves, Huiqi Wang

Abstract:

Human-labeled data are widely used as reference annotations in ML, despite known variability across annotators in many expert-driven domains. In addition, expert annotation is slow, inconsistent, and remains a major bottleneck for scaling tasks like tree height bias classification in forestry remote sensing. We propose a multi-agent system (MAS) that orchestrates expert decision trees with Vision-Language Models (VLMs), treating the decision tree as a structural prior while VLMs perform localized semantic perception at individual nodes, with multi-agent voting to mitigate VLM stochasticity. We formalize a Decoupled Declarative Decision (D3) Framework that enables zero-modification generalization across diverse expert-defined decision structures. On a tree bias classification testbed, our framework outperforms supervised ML baselines and reduces the amount of expert labeling effort required. These results suggest that agentic orchestration of VLMs with expert priors can reproduce expert-defined labeling procedures at substantially lower annotation cost while maintaining interpretability.

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3/5 Artificial Intelligence (cs.AI) 30 Jun 2026
A Self-Evolving Agentic System for Automated Generation and Execution of Biological Protocols

Yankai Jiang, Weiting Tang, Haoran Sun, Zhenyu Tang, Yuejie Hou, Yingnan Han, Rubo Wang, Yueyuxiao Yang, Cheng Liang, Lilong Wang, Wenjie Lou, Xiaosong Wang, Lei Bai, Meng Yang

Abstract

ArXiv ID: 2606.31763

Authors: Yankai Jiang, Weiting Tang, Haoran Sun, Zhenyu Tang, Yuejie Hou, Yingnan Han, Rubo Wang, Yueyuxiao Yang, Cheng Liang, Lilong Wang, Wenjie Lou, Xiaosong Wang, Lei Bai, Meng Yang

Abstract:

Autonomous wet-lab experimentation requires more than plausible protocol text: biological intent, quantitative procedures, device constraints and experimental feedback must remain aligned from protocol and SOP design to code and physical execution. We developed ProtoPilot, a self-evolving multi-agent system, together with an expert-grounded benchmark and evaluation framework for testing this conversion as an experimental automation problem. The framework spans 294 synthetic-biology and molecular-biology tasks derived from 98 gold-standard protocols, wet-lab expert rubrics, device-level validity gates and real experimental tests. ProtoPilot incorporates layer-wise verifiability, multi-agent orchestration and a runtime-updated skill library to generate protocols, expand SOPs, synthesize SDK-compliant code and revise workflows from wet-lab feedback. It achieved a Top@3 expert-preference rate of 90.2%, an overall protocol-to-code gate pass rate of 89.5% and an Opentrons pass rate of 88.24%, compared with 32.35% for OpenTrons-AI. Wet-lab validation produced interpretable readouts, Sanger-confirmed products and feedback-corrected PCA-assembled DNA targets, establishing a verifiable route to autonomous experimentation. Together, these results show that the evaluation framework captures execution-relevant requirements for autonomous wet-lab automation, and that ProtoPilot can meet them by converting protocol and code generation into validated execution and feedback-guided revision.

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3/5 Multiagent Systems (cs.MA) 30 Jun 2026
Holonic Active Distillation for Scalable Multi-Agent Learning in Multi-Sensor Systems

Dani Manjah, Tim Bary, Benoรฎt Macq, Stรฉphane Galland

Abstract

ArXiv ID: 2606.31578

Authors: Dani Manjah, Tim Bary, Benoรฎt Macq, Stรฉphane Galland

Abstract:

The rapid expansion of sensor-based networks introduces major challenges in scalability, adaptability, and knowledge transfer, especially in open environments where new subsystems can dynamically join or leave. In this work, we propose a Holonic Active Distillation architecture within a Holonic Multi-Agent System (HMAS) to address these issues. Our approach integrates Clustered Stream-Based Active Distillation (CSBAD), a framework in which specialized student models collect local data, query pseudo-labels from teacher models, and cluster into groups of similar sensors. Results show that the holonic organization balances local specialization with global generalization, while efficiently adapting to sensor departures and re-integrations. We also analyzed trade-offs among incremental model updates, system reorganization, and scalability limits. Our findings highlight the advantages of holonic learning for multi-sensor systems while identifying key challenges related to model drift and long-term adaptation.

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3/5 Multiagent Systems (cs.MA)Software Engineering (cs.SE) 30 Jun 2026
Governance Gaps in Agent Interoperability Protocols: What MCP, A2A, and ACP Cannot Express

Richard Kang, Yudho Diponegoro

Abstract

ArXiv ID: 2606.31498

Authors: Richard Kang, Yudho Diponegoro

Abstract:

Agent interoperability protocols (MCP, A2A, ACP, ANP, and ERC-8004) have rapidly matured to enable identity, capability discovery, tool access, and message exchange between autonomous agents. However, as enterprises deploy heterogeneous agent fleets that must make collective decisions under governance constraints, a question arises: can these protocols support governed agent communities, or only task-oriented coordination? We present a systematic gap analysis applying a six-dimension governance requirements taxonomy (membership, deliberation, voting, dissent preservation, human escalation, and audit/replay) derived from organizational theory, multi-agent systems literature, and enterprise governance standards. We analyze each protocol's specification against this taxonomy, classifying capabilities as Supported, Partial, or Absent. The resulting gap matrix reveals that voting and dissent preservation are universally absent across all five protocols, deliberation is absent or at most partial, and no protocol encodes the full set of primitives required for governed agent communities. We distinguish extensible gaps (addressable through protocol extension mechanisms) from structural gaps (requiring a new architectural layer) and assess time-sensitivity based on observed protocol evolution velocity. The analysis establishes that agent community governance constitutes a missing architectural layer above current interoperability standards, not a missing feature within them.

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3/5 Artificial Intelligence (cs.AI) 30 Jun 2026
Agentic-Ideation: Sample Efficient Agentic Trajectories Synthesis for Scientific Ideation Agents

Keyu Zhao, Lingyan Kong, Fengli Xu, Yong Li

Abstract

ArXiv ID: 2606.31229

Authors: Keyu Zhao, Lingyan Kong, Fengli Xu, Yong Li

Abstract:

Ideation plays a pivotal role in scientific discovery. Recent LLM, especially AI Scientist systems, show promising potential for automated ideation. However, existing approaches predominantly rely on pre-defined agentic workflows. This constraint severely limits the flexibility required to navigate the vast search space of scientific literature and the complex action space of research reasoning. Recently, training Agentic LLMs has emerged as a promising direction, offering flexible reasoning frameworks and the capability for autonomous tool utilization. However, there remains a non-trivial challenge: applying previous agentic data synthesis methods to scientific ideation suffers from prohibitively high data synthesis cost. To bridge this gap, we propose Agentic-Ideation, a novel framework comprising an automated trajectory synthesis pipeline and a specialized agentic LLM trained for scientific ideation. Specifically, we first define a comprehensive tool space incorporating three external tools and three cognitive tools. Then we introduce an Oracle-Guided Data Synthesis strategy. By leveraging a reference idea as oracle guidance, this approach steers the multi-agent system to efficiently reconstruct the logical reasoning and tool invocation paths, transforming aimless trial-and-error into directed trajectory generation. Finally, we train the agent on these synthesized trajectories, employing a masking strategy on tool execution results. This ensures the model focuses on decision-making logic without interference from external feedback. Experimental results demonstrate that our method outperforms the SOTA workflow-based baseline by \textbf{11.91\%} in overall quality. Furthermore, our approach improves the sample efficiency of high-quality data synthesis by \textbf{over 10$\times$}.

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3/5 Artificial Intelligence (cs.AI) 30 Jun 2026
ClawArena-Team: Benchmarking Subagent Orchestration and Dynamic Workflows in Language-Model Agents

Kaiwen Xiong, Haonian Ji, Shi Qiu, Zeyu Zheng, Cihang Xie, Xinyu Ye, Huaxiu Yao

Abstract

ArXiv ID: 2606.31174

Authors: Kaiwen Xiong, Haonian Ji, Shi Qiu, Zeyu Zheng, Cihang Xie, Xinyu Ye, Huaxiu Yao

Abstract:

Production large language-model (LLM) agents are increasingly deployed not as lone problem-solvers but as managers: a main model creates specialized subagents, delegates work, and orchestrates their parallel, asynchronous returns through dynamic workflows. Whether one model can actually run such a team is largely unmeasured: existing benchmarks score a policy's own task-solving or a fixed multi-agent system's emergent behavior, but none isolate the management ability of the single LLM acting as leader. We introduce ClawArena-Team, a benchmark of 41 multi-turn, multimodal, multi-directory scenarios spanning 258 evaluation rounds and 72 staged updates that measures this management ability. The main agent is deliberately constrained: it natively perceives only text and directly accesses only part of the workspace. It commands a fixed, locally served subagent pool, so score differences reflect management skill, not raw capability. All scoring is execution-based with no LLM judge: an overall score -- the Subagent-Management Score (SMS) -- multiplies task correctness by a least-privilege and modality-routing factor. Across twelve proprietary, community-hosted, and self-hosted models, experiments show that the management bottleneck is privilege granting rather than perception (no model exceeds 50% workspace-permission precision); that cost and management quality are decoupled (API cost spans over 100 times while the overall score spans under 4 times, with the cheapest open models on the Pareto frontier); and that most leaderboard scores cluster within a 9.9-point band while orchestration behaviors diverge by more than an order of magnitude. Code and data will be released.

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3/5 Artificial Intelligence (cs.AI) 30 Jun 2026
DDIAgents: Mechanism-Conditioned Context Flow for Drug-Drug Interaction Prediction

Zhenqian Shen, Yu Liu, Xiaoyi Fu, Quanming Yao

Abstract

ArXiv ID: 2606.31085

Authors: Zhenqian Shen, Yu Liu, Xiaoyi Fu, Quanming Yao

Abstract:

Drug-drug interaction (DDI) prediction is essential for medication safety, yet it requires reasoning over heterogeneous biomedical evidence whose relevance changes across interaction mechanisms. We propose DDIAgents, a mechanism-conditioned multi-agent framework that performs DDI prediction through dynamic knowledge orchestration. Given a drug pair, a planner agent instantiates specialized expert agents, routes mechanism-relevant knowledge sources to each agent, and aggregates their analyses through a conclusion agent. By adapting context flow to the inferred interaction mechanism, DDIAgents reduces irrelevant information, supports complementary expert reasoning, and produces interpretable agent-level rationales. Extensive experiments on realistic DDI prediction benchmarks show that DDIAgents consistently outperforms existing feature-based, graph-based, LLM-based, and agent-based baselines. Beyond prediction performance, DDIAgents demonstrates how multi-agent systems can organize heterogeneous scientific knowledge for adaptive and interpretable AI4Science reasoning.

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3/5 Artificial Intelligence (cs.AI)Machine Learning (cs.LG)Multiagent Systems (cs.MA) 29 Jun 2026
Why Solve It Twice? Hierarchical Accumulation of Skills for Transfer-Efficient ML Engineering

Yongbin Kim, Yashar Talebirad, Osmar R. Zaiane

Abstract

ArXiv ID: 2606.30911

Authors: Yongbin Kim, Yashar Talebirad, Osmar R. Zaiane

Abstract:

ML engineering agents waste compute rediscovering known techniques because every competition is a cold start. We present HASTE, a hierarchical multi-agent system that organizes cross-competition knowledge into three scope tiers (global, domain, and competition-specific), each coupled to a matching agent level. An orchestrator coordinates domain specialists and promotes learning between tiers via LLM-driven abstraction. A controlled ablation provides evidence for scoped loading: holding a 159-skill inventory constant across 8 competitions, tiered loading achieves a 100% medal rate while flat loading reaches only 62.5%, the same medal rate as loading no skills, and consumes 2x the output tokens. On the full MLE-Bench Lite benchmark (22 Kaggle competitions), HASTE reaches a medal rate of 77.3% using Claude Sonnet 4.6 at 12h per competition; this is a single-seed campaign result, and multi-seed replication is the priority follow-up. In a cold-start run, the system begins with no accumulated skills. In warm-start runs, it reloads skills learned from earlier competitions, using only global and domain-level skills for transfer across competitions. Warm starts use 52% fewer refinement iterations, and the fraction of proposed changes kept by the agent rises from 42% at low inventory to 85% once 50+ skills are available. These results suggest that better knowledge organization can partly substitute for model strength and compute budget in ML-engineering agents.

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Vision-Language Models

3/5 Multiagent Systems (cs.MA) 1 Jul 2026
M2Note: Continual Evolution of Vision Language Models via Mistake Notebook Learning

Haiwen Li, Jing Tang, Rui Chen, Lei Sun, Xiangxiang Chu

Abstract

ArXiv ID: 2607.00685

Authors: Haiwen Li, Jing Tang, Rui Chen, Lei Sun, Xiangxiang Chu

Abstract:

Vision Language Models (VLMs) have demonstrated remarkable capabilities in multimodal reasoning tasks, yet they still suffer from recurring failures, such as skipping key visual checks, misapplying domain rules, and hallucinating unsupported concepts. Most existing solutions rely on supervised fine-tuning (SFT) and reinforcement learning (RL), which are expensive to iterate and can be brittle under distribution shift. To this end, we propose Multimodal Mistake Notebook Learning (M2Note), a training-free continual evolution framework that externalizes learning into an editable memory. M2Note transforms failed trajectories into compact subject-guidance notes: the subject summarizes the underlying domain and concept, while the guidance provides actionable verification steps that can be reused in future inference. At test time, M2Note retrieves relevant notes via multimodal retrieval-augmented generation (RAG) and appends them to the model context, steering reasoning away from previously observed pitfalls. To stabilize continual evolution, we adopt batch-level post-verification with rollback, which commits notebook edits only if they improve performance on the same batch, reducing noisy updates and preventing regressions. M2Note supports both self-evolving, where the same VLM acts as solver and supervisor, and cross-model evolving, where a stronger supervisor guides a weaker solver, enabling capability transfer without weight updates. Experiments on six multimodal reasoning benchmarks show consistent improvements across domains and backbones, while achieving strong cost and sample efficiency and remaining complementary to Chain-of-Thought (CoT) prompting.

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